Jasmine wrote:
If we did a standard windows based game, I think it would attract more contributers.
Most of the time an Xbox 360 project and a Windows Game project are 99% the same code. If you abstract out the input mechanism there's little to no problems getting the same code to run on both platforms. That's part of why I love is so much.
Jasmine wrote:
Since so many of us seem to enjoy VB (.net probably), it might be worthwhile using that language? But I suppose C++ or C# are realistic possibilities too.
If you know VB.NET you would have no problems using C#. I used VB since the early 90s. I don't anticipate using it for any game development now that I've gotten into XNA Game Studio and C#.
Jasmine wrote:
In other thoughts: It would be nice if we could make a 3D game, perhaps with some contribution from Sadistic Penguin and his legendary 3D engines. But on the other hand, 3D is hard because of the modeling needs.
I much prefer 2D, partially for the reason you state here. I can make do with programmer art until the very end. That's hard to do with a 3D game.
Jasmine wrote:
Whatever we make, I'm thinking, RPGs are going to be unrealistically lengthy to make, because such games are typically more content than code.
I was thinking maybe an old-school MUD where the levels are mostly procedurally generated.
Jasmine wrote:
Perhaps some kind of space game? 3D graphics will be much easier with a space game because of the simpler colour palette and lesser level of detail.
Easier for you perhaps.

There was a multiplayer space game I used to play a lot years ago called Subspace that might be pretty cool to do a remake/clone of.
Jasmine wrote:
Also we don't all need to be programmers in the project. So if some of us don't know the language of choice, it doesn't matter. I would say from my little games, that my time was distributed like this: maybe 20% was thought & design & working stuff out // 30% graphics // 30% programming // 20% testing & playing.
Since my programmer art makes programmer art look good I'd be useless 30% of the time.

Jasmine wrote:
One of
Bryk's game ideas might be nice. I don't want to mention it here in open forum because he told me about it in private. But if he agrees, we could do that. (the blunt one

)
Maybe he'll be nice enough to share with me.
