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 Post subject: New member roster
PostPosted: Wed Dec 20, 2006 1:33 pm 
King Code Monkey
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I edited the team list in the Information Gathered thread to those I believe are still willing to work on the game. If you're not there, let me know.


Last edited by Machaira on Fri Jan 23, 2009 1:00 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Dec 20, 2006 6:35 pm 
Babirusa
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Which can be found here:

http://gpwiki.org/forums/viewtopic.php?p=59608#59608

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 Post subject:
PostPosted: Thu Dec 28, 2006 2:50 am 
Fish Doggy
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I *might* be able to help with music, 'cos I might be joining a band soon. It's not official yet, though, so don't get too excited (I want to hear what they sound like first). Also, with the recording stuff, I might even be able to slip in a lil' bit o' voice acting; I've got a fairly deep, smooth, sexy voice (good for a bad guy). I also know a pretty good artist, so he might be able to help (I haven't seen him around in a while, though, so that's also kind of on hiatus).

P.S. This is still Perception Crash, right?


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 Post subject:
PostPosted: Thu Dec 28, 2006 3:38 am 
King Code Monkey
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Raikoh wrote:
P.S. This is still Perception Crash, right?

Yup. :)


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 Post subject:
PostPosted: Fri Dec 29, 2006 5:30 pm 
Fish Doggy
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\o/ :3 :D ^_^ W007!!1


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 Post subject:
PostPosted: Fri Dec 29, 2006 5:42 pm 
King Code Monkey
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Uhhh, ok. :confused :eek :lol


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 Post subject:
PostPosted: Mon Jan 29, 2007 12:31 am 
Obfuscation Ogre
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Joined: Tue May 30, 2006 2:36 am
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Is this project still on?

If it is, I might be interested in doing some NPC charater development, and possibly character relationship developmente, as well. Just for the practice.

I might also be able to contribute with some audio, later on. Or sooner. Whatever suits you best.
For an example of my mad audio engineering sk1llz, check out the upcoming 2nd alpha of Digital Cowboy. :)


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 Post subject:
PostPosted: Mon Jan 29, 2007 12:57 am 
King Code Monkey
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Seems like everyone didn't have the patience to stick with it, so I'm guessing it's on the back burner for now.

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 Post subject:
PostPosted: Mon Jan 29, 2007 2:25 am 
Obfuscation Ogre
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That's too bad.
To be hornest, I didn't really expect this project to ever finish, but hey - you never know, huh? :)

In the mean time, I think I have an idea for a community project that might actually have half a chance - if people are interested, that is...

I will post about it soon.


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 Post subject:
PostPosted: Mon Jan 29, 2007 6:46 am 
Super Donkey Monkey Wrestler
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Joined: Tue Sep 14, 2004 3:12 am
Posts: 953
Ogre was a pain to work with.
Lets do something 2D with SDL so I can get it compiling :P

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