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PostPosted: Fri Aug 11, 2006 3:03 am 
Paraskavedekatriaphobic

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let's figure some stuff out.

The game-world at this point has tinges of spaghetti westerns, cyberpunk, post-apoc, and some horror. Rachel definitely would have this bizarre post-apocalyptic western feel central to it. I have an idea. Having the town being "under siege" by a new virus which affects humans, apes, and humanoid extradimensionals (no gameplay mechanic however, the player can't get infected unless part of a quest). Some people seemingly are immune, others die within hours. Is it of extradimensional origin, or is it some kind of horrible genetic engineering project out of Area 51 gone wrong (or perhaps even terribly right)?

We can get more ideas by dissecting the internet sources such as the wikipedia article ( http://en.wikipedia.org/wiki/Rachel%2C_Nevada
):
Quote:
Rachel is an unincorporated portion of Lincoln County, Nevada. As the closest habitation to the Nellis Air Force Range and Area 51, Rachel enjoys a modest celebrity, particularly among aviation enthusiasts and UFO hunters.

well, that sets up how it's related easily to the plot and locations. It's on the way from Henderson UHC to NAFR.

Quote:
The town lies approxomately three hours drive north of Las Vegas along Nevada Highway 375 (the "Extraterrestrial Highway"), which has a un-posted speed limit of Warp 7. The tiny town receives a modest number of visitors interested in the US government's secret doings to the west, to whom a small tourist shop (Little A'Le'Inn) and an alien-themed bar cater.

Little A'Le'Inn and the Alien bar can both make appearances. We need a least few UFO watchers from out of town, some of which have gone missing when hiking in the mountains near Area 51.

Quote:
Rachel has some 100 inhabitants, almost all involved in ranching.

We can up the seeming number, but ingame I would say an actual number of interactable NPCs should be like at least 10-15, if not 20-30.

Quote:
The town was originally established as a tungsten mining town, but the mines pulled out circa 1988.

sounds like a nice place for extradimensional creatures and criminals to hide.

Quote:
Most of the year-round inhabitants live in mobile homes.

Artists, map designers, keep this in mind.

so what do y'all think?

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PostPosted: Sat Aug 12, 2006 12:40 am 
Paraskavedekatriaphobic

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can we at least pretend that I'm not talking to myself?

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PostPosted: Sat Aug 12, 2006 1:18 am 
King Code Monkey
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Sounds good. :)


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PostPosted: Sat Aug 12, 2006 10:12 am 
Babirusa
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Just posting to let you know you're not talking to yourself :) :rolleyes :ego

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PostPosted: Sat Aug 12, 2006 7:59 pm 
Funky Monkey
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I say we use this setting, slap a map together with a little quest, and try to construct it.

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PostPosted: Sat Aug 12, 2006 9:38 pm 
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Daniel wrote:
I say we use this setting, slap a map together with a little quest, and try to construct it.

it's not specific enough yet.

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PostPosted: Sat Aug 12, 2006 10:17 pm 
Jive Turkey
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Wait, for the PSP, or are you guys still trying to get this to work on PC?

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PostPosted: Sat Aug 12, 2006 10:21 pm 
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Mr. Awesome wrote:
Wait, for the PSP, or are you guys still trying to get this to work on PC?

I'm the only coder actually working on anything, and that anything happens to be the PSP.

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PostPosted: Mon Aug 14, 2006 12:00 am 
Fish Doggy
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Sounds nice. I think you should leave Area 51 out for the most part, but if it has to be in there, have it connect to the mines somehow. I'll PM you a possible cliched explanation for the connection.

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PostPosted: Mon Aug 14, 2006 2:31 am 
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Raikoh wrote:
Sounds nice. I think you should leave Area 51 out for the most part, but if it has to be in there, have it connect to the mines somehow. I'll PM you a possible cliched explanation for the connection.

Area 51 is connected to the game because NAFR is the headquarters of THOR (THOR is pending name change).

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PostPosted: Mon Aug 14, 2006 11:00 pm 
Fish Doggy
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Awright! I got pwned!

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PostPosted: Tue Aug 15, 2006 9:49 pm 
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we need to think up some specific characters for the locale, like a sheriff and mayor and stuff.

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PostPosted: Sun Aug 20, 2006 6:48 pm 
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temporary character names:
Mayor Kevin Everett
Sheriff John Stevens
Sheriff's Deputy Steve Escobar

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PostPosted: Fri Sep 01, 2006 6:41 am 
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Well, personally I see a whole bunch of crazies living here, who ironically were hardly directly affected by the crash. I mean you'd imagine quite a few people on the extraterestrial highway living in the area would be a bit excentric.... Not to mention those that would be attracted to the place when they realized so much weird stuff was going on.... Perhaps some protagonist not-so-sane cryptozoologist is killing and cataloging, extradimensional creatures from the surounding area... Maybe said cryptozoologist has a conflict with a more sane, but less friendly UFOlogist, one with a very big gun, possibly some sort of attack system of his own design. Said UFOlogist wants everyone to leave the strange creatures along and leave them to what he views as a benevolant series of actions to enlighten humanity (hence the emergence of psionics, aliens trying to help/enlighten us.)... And thus, a poorly formed sidequest is born...


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PostPosted: Sun Dec 03, 2006 5:43 pm 
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Tiak wrote:
Well, personally I see a whole bunch of crazies living here, who ironically were hardly directly affected by the crash. I mean you'd imagine quite a few people on the extraterestrial highway living in the area would be a bit excentric.... Not to mention those that would be attracted to the place when they realized so much weird stuff was going on.... Perhaps some protagonist not-so-sane cryptozoologist is killing and cataloging, extradimensional creatures from the surounding area... Maybe said cryptozoologist has a conflict with a more sane, but less friendly UFOlogist, one with a very big gun, possibly some sort of attack system of his own design. Said UFOlogist wants everyone to leave the strange creatures along and leave them to what he views as a benevolant series of actions to enlighten humanity (hence the emergence of psionics, aliens trying to help/enlighten us.)... And thus, a poorly formed sidequest is born...

hmm, the Sheriff could get involved too.

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PostPosted: Sun Dec 03, 2006 6:08 pm 
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Quote:
Your message appears to be spam; please review it and try again.
If you feel that you are seeing this message in error, please contact a moderator.

could this be turned off for people above 100 posts? This forced me to make this post dial-up unfriendly.

http://maps.google.com/maps?ie=UTF8&z=1 ... 3&t=h&om=1
Rachel on Google maps.
those round things are farms.
37.63839,-115.75801 coordinates if you want to find it on Google Earth.

pictures from google image search:
Image
Image
Image
Image
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Image
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Image
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a page about some people's trip to Rachel:
http://www.dreamlandresort.com/trip_rep ... p_023.html
another one, scroll down a little (and beware the annoying xfiles midi music):
http://markl.hyperrealm.com/area51/

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PostPosted: Sun Dec 03, 2006 6:13 pm 
Funky Monkey
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Well, to get back into the modeling business, I'm going to model a practice sign (since I see so many of them in your pictures). See if I still have any skill (might need some practice). I'll post the model render in a bit.

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PostPosted: Sun Dec 03, 2006 6:17 pm 
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Daniel wrote:
Well, to get back into the modeling business, I'm going to model a practice sign (since I see so many of them in your pictures). See if I still have any skill (might need some practice). I'll post the model render in a bit.

you could model about 1-3 sign models and then the rest could be retextures that I can (attempt to) do.

(I still don't get UV mapping entirely).

edit:
I just realized the delicious irony of the photograph of a sign that says "photography prohibited".

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PostPosted: Sun Dec 03, 2006 7:00 pm 
Funky Monkey
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http://www.putfile.com/pic.php?img=4159771

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Last edited by Daniel on Sun Dec 03, 2006 11:11 pm, edited 4 times in total.

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PostPosted: Sun Dec 03, 2006 9:11 pm 
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lol

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