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 Post subject: Lost interest?
PostPosted: Sat Jul 08, 2006 5:20 pm 
King Code Monkey
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I'm assuming everyone's pretty much lost interest in this since there hasn't been a post in almost a week.

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PostPosted: Sat Jul 08, 2006 7:25 pm 
13375p34k3r
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*me22 attempts to restrain himself from a "wow, just what I predicted" post

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 Post subject:
PostPosted: Sat Jul 08, 2006 7:28 pm 
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I've got lots of problems with Ogre, so I've only been working on private projects.
me22 wrote:
*me22 attempts to restrain himself from a "wow, just what I predicted" post

nt nt :D


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 Post subject:
PostPosted: Sat Jul 08, 2006 7:56 pm 
Babirusa
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me22 wrote:
*me22 attempts to restrain himself from a "wow, just what I predicted" post


:rolleyes .

Then again, I think you guys need t oget something visual going, you know, Shock & Awe :lol

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 Post subject:
PostPosted: Sat Jul 08, 2006 9:17 pm 
Funky Monkey
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I think we need to do something. I'm tired of talking. Even going into a project with no knowledge is better than this! We need to do something. We need to start modeling, start programming, start concept arting, get off our asses and start something. I don't care if we don't have every little detail, without getting something done and getting into the project, we'll all lose complete interest, and we aren't going to get every detail!

I say we start making a map, I'll start modeling buildings and characters and whatever, and see if we can even make a game together. If we can't even make a map, we can't make a game. Make a map, model, program, make a quest, and if all goes well, we'll keep going. But the way we've been going about it isn't going to work, folks.

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 Post subject:
PostPosted: Sat Jul 08, 2006 10:07 pm 
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stop talking and start already :D

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 Post subject:
PostPosted: Sat Jul 08, 2006 11:45 pm 
Funky Monkey
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I say we do it, we start, now. We make a test map, everyone agree?

If we agree, I'll start a thread detailing everything we need to do and decide.

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 Post subject:
PostPosted: Sun Jul 09, 2006 2:22 am 
King Code Monkey
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Daniel wrote:
I think we need to do something. I'm tired of talking. Even going into a project with no knowledge is better than this! We need to do something. We need to start modeling, start programming, start concept arting, get off our asses and start something.

The programming and concepts were started. I tried to get people started with modelling.

Daniel wrote:
I say we start making a map, I'll start modeling buildings and characters and whatever, and see if we can even make a game together. If we can't even make a map, we can't make a game. Make a map, model, program, make a quest, and if all goes well, we'll keep going. But the way we've been going about it isn't going to work, folks.

So how would you suggest going about it?

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 Post subject:
PostPosted: Sun Jul 09, 2006 10:17 pm 
Funky Monkey
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We draw up a map in paint with where buildings are, for the placement of out small level. We get a quest for the user made, and we test it. Simple.

We'll model the buildings, characters, terrain, so on; the programmers will get the set-up of rendering and such with Ogre, and how to set up quests, or make a scripting language or whatever's needed. We'll continue on that road of pulling out the stops and getting through the 'hard parts' to reach our goal. Then we'll have the general idea of what we need to do, and if this will even work for us. If we can do it, we'll move on from there. Make the maps of the world we want, the quests from beginning to end, the models needed to be modeled, so on. But first we should make a 'sample' map with a sample quest, similar to a demo, to see what we can do.

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 Post subject:
PostPosted: Sun Jul 09, 2006 11:26 pm 
King Code Monkey
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That sounds great, but we never even got input handled correctly in the code and at least a couple of people can't even get Ogre running on their machine. :(

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 Post subject:
PostPosted: Sun Jul 09, 2006 11:30 pm 
Funky Monkey
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Machaira wrote:
That sounds great, but we never even got input handled correctly in the code and at least a couple of people can't even get Ogre running on their machine. :(

Then that's our first problem. Lets fix it. Get through this step to get to the next (input I guess). Who can't get it to run on their machines?

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 Post subject:
PostPosted: Mon Jul 10, 2006 1:58 pm 
Funky Monkey
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Instead of using such huge tools such as OGRE which are usually hard to get going, it'd be better to use a library that's just a wrapper. We don't need the advance uses of OGRE.

Or even building a simple engine would be cool, and people would be able to learn a lot more possibly, and get insight on how it's done, what you should think of. A simple, usable engine can be made in a week's worth of time(audio, input, video).

And if you really wanna cut down work, use DX9 and VB .NET =P, who needs linux anyways.


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 Post subject:
PostPosted: Mon Jul 10, 2006 2:55 pm 
King Code Monkey
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supaG wrote:
Instead of using such huge tools such as OGRE which are usually hard to get going, it'd be better to use a library that's just a wrapper. We don't need the advance uses of OGRE.

No, but we need a ton of the other features. :)

supaG wrote:
Or even building a simple engine would be cool, and people would be able to learn a lot more possibly, and get insight on how it's done, what you should think of. A simple, usable engine can be made in a week's worth of time(audio, input, video).

I'd like to see someone throw together an engine in a week that actually works that has all the things you'd need.

supaG wrote:
And if you really wanna cut down work, use DX9 and VB .NET =P, who needs linux anyways.

That's what I say, but ... :lol

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 Post subject:
PostPosted: Mon Jul 10, 2006 3:02 pm 
Funky Monkey
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Machaira wrote:
supaG wrote:
Or even building a simple engine would be cool, and people would be able to learn a lot more possibly, and get insight on how it's done, what you should think of. A simple, usable engine can be made in a week's worth of time(audio, input, video).

I'd like to see someone throw together an engine in a week that actually works that has all the things you'd need.


What language would you want it in? If it was VB, that's definitely easy, C++, that'd be much harder. And when I mean a week, i mean a full game developer week of work(50 hours). Give me some requirements and features you want, and let's see if i can do it. =p


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 Post subject:
PostPosted: Mon Jul 10, 2006 3:23 pm 
King Code Monkey
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Well, since most of the guys on the team are using Linux it would have to be C++. :)

Here's the feature list for Ogre - http://www.ogre3d.org/index.php?option= ... &Itemid=62

It would also have to support Ogg Vorbis as that's the sound library we're planning on using.

Basically load Max models/meshes or something that Max files can be converted to, load textures (preferably JPG OR PNG), do collision detection and mouse picking, support sprites for HUD/UI (or have a GUI library like CEGUI :) ), and support a scripting language. Oh, and allow switching between OGL and DX.

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 Post subject:
PostPosted: Mon Jul 10, 2006 3:42 pm 
Funky Monkey
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yeah ive used ogre before. but ive never developed for linux, or even used linux for more than 5 min. because when i loaded it nothing worked right and i didnt feel like messing with it. one day..maybe. I also don't know OGL, and have no need to learn it bc DX is glorious hehe.


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 Post subject:
PostPosted: Mon Jul 10, 2006 4:02 pm 
Bytewise
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I haven't lost interest. I'm just up and above my ears with work right now. many people is on vacation, so I have to fill in for them. I'll prolly get alive and kicking about a week or so (maybe two)

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 Post subject:
PostPosted: Mon Jul 10, 2006 6:00 pm 
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Machaira wrote:
supaG wrote:
And if you really wanna cut down work, use DX9 and VB .NET =P, who needs linux anyways.

That's what I say, but ... :lol


You mean C# right? *nudge* *nudge*

EDIT: BTW... what the hell is this project you guys are talking about? Do you have an overview of the project I can read?


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 Post subject:
PostPosted: Mon Jul 10, 2006 6:02 pm 
King Code Monkey
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VB.NET, C#, pretty much the same except you don't need the { or ; in VB.NET, thus cutting down the typing necessary. :)

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 Post subject:
PostPosted: Mon Jul 10, 2006 6:02 pm 
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Machaira wrote:
VB.NET, C#, pretty much the same except you don't need the { or ; in VB.NET, thus cutting down the typing necessary. :)


heh.. casting is so much easier in C# though... :lol


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