GPWiki.org
GPWiki.org
It is currently Sun May 19, 2013 5:21 am

All times are UTC




Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2
Author Message
 Post subject:
PostPosted: Sun Dec 17, 2006 4:46 pm 
Paraskavedekatriaphobic

Joined: Sat Aug 27, 2005 12:24 pm
Posts: 1325
Location: aaaaaaaaaaaaaa
http://maps.google.com/maps?f=q&hl=en&q ... 22W&ie=UTF
the entrance to the Tonopah Test Range on Google Maps. Go further south for more.

btw, about that wierd triangle out in the desert I found a long time ago near area 51, they say it's just a bombing target, which is probably right. The area around there is FILLED with triangles, concentric circles, and other non-natural shapes, some of which have visible remnants of destroyed targets.

_________________
aaaaaaaaaaaaaaaaaaa


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 18, 2006 12:32 am 
A.I. Lifeform

Joined: Mon Apr 10, 2006 1:51 pm
Posts: 832
Location: Virginia
It would be best to tell the story and background of the world through books and articles in the game, giving the player a minimal amount of text that is given to him directly. Also npc's are a good way of telling the backstory of the world.

When crisis like this happens people become scared and savage. We should give the impression that people don't trust anybody, are scared, and are out in the streets shooting people for food. Law enforcement should be there, but weak compared to the mess they have to clean up, so it's almost like they give up.

The taskforce should have players guessing whether they are moral or not. I also like the idea that the task force should have more control than they are supposed to.

The world should always keep the player on his toes. Remember when first playing quake and that monster jumped through the door and almost killed you, and how from then on you always backed away from big door while opening them? Thats what the world should give the impression of.

I'll add more later.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 18, 2006 2:16 am 
Paraskavedekatriaphobic

Joined: Sat Aug 27, 2005 12:24 pm
Posts: 1325
Location: aaaaaaaaaaaaaa
Selt wrote:
It would be best to tell the story and background of the world through books and articles in the game, giving the player a minimal amount of text that is given to him directly. Also npc's are a good way of telling the backstory of the world.

When crisis like this happens people become scared and savage. We should give the impression that people don't trust anybody, are scared, and are out in the streets shooting people for food. Law enforcement should be there, but weak compared to the mess they have to clean up, so it's almost like they give up.

The taskforce should have players guessing whether they are moral or not. I also like the idea that the task force should have more control than they are supposed to.

The world should always keep the player on his toes. Remember when first playing quake and that monster jumped through the door and almost killed you, and how from then on you always backed away from big door while opening them? Thats what the world should give the impression of.

yep.
you know we already have http://perceptioncrash.sourceforge.net/ ... ngame_Text

_________________
aaaaaaaaaaaaaaaaaaa


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 28, 2006 4:56 am 
Paraskavedekatriaphobic

Joined: Sat Aug 27, 2005 12:24 pm
Posts: 1325
Location: aaaaaaaaaaaaaa
http://en.wikipedia.org/wiki/Tunguska_Event
this should be mentioned vaguely here and there as Russian experiments. this is what happens when you use extradimensional stellar matter as a power source and aren't careful.

_________________
aaaaaaaaaaaaaaaaaaa


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 28, 2006 5:48 pm 
King Code Monkey
User avatar

Joined: Wed Sep 01, 2004 3:05 pm
Posts: 11182
Location: Abingdon, MD
Interesting. Make a note of this in the wiki if you would.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group