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PostPosted: Wed Jun 07, 2006 7:33 pm 
P2k
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Machaira wrote:
Sion wrote:
However, there will have to be a playable prototype of the game, if I am to contribute something.

Why?

Because I feel that it's useless to write dialog for a game if the dialog system isn't implemented, and if it isn't possible to try out how the dialog works in-game.
Furthermore, I hate to be pessimistic, but before there's a prototype ready I don't feel that confident in this project being completed. Heck, if I want to write dialog for a vaporware game, I'll just write it for one of my own game projects! :lol :P


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PostPosted: Wed Jun 07, 2006 7:47 pm 
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Sion wrote:
Heck, if I want to write dialog for a vaporware game, I'll just write it for one of my own game projects! :lol :P

:lol Can't argue with that.

I can probably safely say that there won't be a dialog system for a while, so feel free to write stuff for your vaporware instead of waiting on ours. ;)

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PostPosted: Sat Jun 10, 2006 8:12 pm 
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Re: a scientific explanation for everything. It doesn't have to be indepth/terribly detailed. Just a little blurb about each skill describing briefly how it works and what it does.

With the laser deflection, possibly have it's description as, "deflects focused beams of a specific frequency of light, allowing the PC to move through laser fields without triggering them" and invisibility as, "deflects a broad spectrum of light, making the player invisible. Ineffective against focussed beams of a specific frequency".

I dunno, after writing it it doesn't sound as good, but whatever - maybe you can add to it or make it useful.

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PostPosted: Sat Jun 10, 2006 9:06 pm 
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I can cope with that description. The lasers are generally a much higher intensity light than normal light sources. It would therefore take more power to deflect them psionically (and bend them around you so the beam is not broken), so it works on a narrower set of frequencies. Invisibility works on lower intensity lights, requiring less power, so can work on the entire range of visible light. One thing that this brings up is a possible way of detecting psinocis using invisibility. A short sharp burst oy intense light would make them 'flicker' mometarilly, so something like a flash bang, with somebody watching with light reducing goggles on could locate them for a specific instant, ah which point he could target them. Or use IR or UV sensors (until you get UV and IR invisibility too :))

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PostPosted: Sat Jun 10, 2006 11:24 pm 
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I like the idea about the flash bang make invis entities flicker. We'll need to note that in the design doc. :)

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PostPosted: Sat Jun 10, 2006 11:52 pm 
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One completely unrelated but cool idea that's mainly cosmetic I thought of would be if the player isn't moving for a little bit, then something wierd happens to the player's shadow, like perhaps it falls over dead or something.

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PostPosted: Sun Jun 11, 2006 1:10 am 
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Also, sorry for the double post but what does everyone think about merging photokinesis and egokinesis?

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PostPosted: Sun Jun 11, 2006 9:49 am 
Dexterous Droid
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T-1 wrote:
Also, sorry for the double post but what does everyone think about merging photokinesis and egokinesis?


How can you merge them when they're two different things? And what would you then call it?

I think your desire to merge them comes from the fact that they both have very few skills under them but that's not necessarily a problem.

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PostPosted: Sun Jun 11, 2006 10:36 am 
Babirusa
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phegokinesis? :P

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PostPosted: Sun Jun 11, 2006 10:47 am 
Dexterous Droid
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Almar Joling wrote:
phegokinesis? :P


:lol That probably means something totally different.

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PostPosted: Sun Jun 11, 2006 11:01 am 
King Code Monkey
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IGTHORN wrote:
T-1 wrote:
Also, sorry for the double post but what does everyone think about merging photokinesis and egokinesis?


How can you merge them when they're two different things? And what would you then call it?

I think your desire to merge them comes from the fact that they both have very few skills under them but that's not necessarily a problem.

Agreed. They should stay separate.

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PostPosted: Sun Jun 11, 2006 11:01 am 
King Code Monkey
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T-1 wrote:
One completely unrelated but cool idea that's mainly cosmetic I thought of would be if the player isn't moving for a little bit, then something wierd happens to the player's shadow, like perhaps it falls over dead or something.

Why would it do that?

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PostPosted: Sun Jun 11, 2006 11:36 am 
Babirusa
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Idle animations are always fun though :)

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PostPosted: Sun Jun 11, 2006 12:46 pm 
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The shadow could do a handstand, and then a couple of seconds later, the player does one :) Or perhaps the player should do the moonwalk, with the shadow slightly out of sync

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PostPosted: Sun Jun 11, 2006 2:47 pm 
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Crap, I made a typo. :lol

I meant photokinesis and electrokinesis. Photokinesis being the manipulation of photons, hence manipulating electromagnetic radiation, hence manipulating electromagnetic fields, hence ELECTRONS. Plus the same thing sort of goes in reverse.

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PostPosted: Sun Jun 11, 2006 5:22 pm 
King Code Monkey
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We can put them together if everyone wants to, but it would be a huge list of powers. I like to have character more specialized. Just because they're similar doesn't mean they have to be in the same group. We could say that photokineticists are unable to grasp the idea of manipulating energy outside of the visible specturm and vice versa for electrokineticists.

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PostPosted: Sun Jun 11, 2006 5:35 pm 
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Machaira wrote:
We can put them together if everyone wants to, but it would be a huge list of powers. I like to have character more specialized. Just because they're similar doesn't mean they have to be in the same group. We could say that photokineticists are unable to grasp the idea of manipulating energy outside of the visible specturm and vice versa for electrokineticists.

Both groups seem underpowered.

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PostPosted: Sun Jun 11, 2006 6:11 pm 
Bibliotherapist
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Machaira wrote:
We can put them together if everyone wants to, but it would be a huge list of powers. I like to have character more specialized. Just because they're similar doesn't mean they have to be in the same group. We could say that photokineticists are unable to grasp the idea of manipulating energy outside of the visible specturm and vice versa for electrokineticists.


I would say visible and near visible, so UV and IR, but not radio, micro, xray or gamma.

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PostPosted: Sun Jun 11, 2006 6:39 pm 
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Both powersets are underpowered at the moment, and there was talk of mergining gravito and electro, but that would be overpowered. The logical solution is merging photokinesis and electrokinesis.

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PostPosted: Sun Jun 11, 2006 8:49 pm 
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or applying our noggins to think of better powers for them both :P

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