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 Post subject: Psionics - Biokinesis
PostPosted: Wed May 31, 2006 1:12 pm 
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First cut. Discuss.

* '''Biokinesis''' - Life-related powers. Healing and necrosis-based attacks, among other things.

Subsets - healing or health damage, temporary stat enhancement or damage, sense enhancement or damage (ex. increased vision distance or blindness)

Specific powers:

** Mend - heals broken bones
** Suture - closes an open wound
** Sight - restores blindness
** Sound - restores deafness
** Wound - crushing or slicing attack
** Break - breaks bones
** Sap - drains life energy from the target, reducing movement and action capability
** Adrenaline - increases psion's strength
** Regenerate - increases the psion's healing rate/constitution
** Eagle's Eye - increases the psion's vision range
** Owl's Eye - increases the psion's night vision
** Blind - blinds a target
** Deafen - deafens a target
** Speed - enhances the psion's movement
** Reaction Boost - enhances the psion's dexterity and agility
** Sickness - damages the target's immune system, reduces constitution
** Weaken - reduces the target's strength
** Reaction Reduction - reduces the target's dexterity and agility

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Last edited by Machaira on Wed May 31, 2006 2:45 pm, edited 1 time in total.

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PostPosted: Wed May 31, 2006 2:21 pm 
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Machaira wrote:
** Wound - crushing or slicing attack

Crushing or slicing? I was thinking more of a sort accelerated necrosis type attack.
http://en.wikipedia.org/wiki/Necrosis
I don't see how crushing or slicing would work, that's more of a gravitokinetics thing.

Also, wouldn't "No Sight" be... blindness, not deafness?

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PostPosted: Wed May 31, 2006 2:45 pm 
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T-1 wrote:
Machaira wrote:
** Wound - crushing or slicing attack

Crushing or slicing? I was thinking more of a sort accelerated necrosis type attack.
http://en.wikipedia.org/wiki/Necrosis
I don't see how crushing or slicing would work, that's more of a gravitokinetics thing.

From a gameplay POV none of those seem to be really that different. I only included crushing and slicing as different types as the slicing attack would be a DOT type thing and the crushing could impede movement or use of weapons, depending on the body part that's crushed.

T-1 wrote:
Also, wouldn't "No Sight" be... blindness, not deafness?

Ooops, edited the wrong one. :(

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PostPosted: Mon Jun 05, 2006 12:08 am 
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PostPosted: Mon Jun 05, 2006 12:58 am 
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Hmm... How 'bout:
Adrenaline- Slows the player's perception of events while retaining his original speed, or speeds up the player's movement.
Ravages of time- Screw with that one brain muscle that controls the speed someone ages at. Turn 'em into old men, and break their hip.
Solidify- Cause an enemy's blood to clot solid (thank you Michael Crichton :rofl ).

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PostPosted: Mon Jun 05, 2006 1:00 am 
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Quote:
Solidify- Cause an enemy's blood to clot solid (thank you Michael Crichton ROFL! ).


lol... Andromeda Stain...

Enemies should have armor that protects their body against psychic powers!

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PostPosted: Mon Jun 05, 2006 4:01 am 
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Sirisian wrote:
Enemies should have armor that protects their body against psychic powers!

You just watch X-Men 3 or something? :) Targets of psionic attacks will get a "saving throw" against their will to resist the attack. In order to protect against psionic attacks it would have to be determined how they work. That's a project of the T.F., but I would save that they haven't determined it yet.

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PostPosted: Wed Jun 07, 2006 3:27 am 
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Machaira wrote:
You just watch X-Men 3 or something? :) Targets of psionic attacks will get a "saving throw" against their will to resist the attack. In order to protect against psionic attacks it would have to be determined how they work. That's a project of the T.F., but I would save that they haven't determined it yet.

Will? Wouldn't that only be for egokinesis? The rest would be endurance..

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PostPosted: Wed Jun 07, 2006 3:50 am 
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T-1 wrote:
Machaira wrote:
You just watch X-Men 3 or something? :) Targets of psionic attacks will get a "saving throw" against their will to resist the attack. In order to protect against psionic attacks it would have to be determined how they work. That's a project of the T.F., but I would save that they haven't determined it yet.

Will? Wouldn't that only be for egokinesis? The rest would be endurance..

All psionics should work against Will, IMO, since all psionics are based on Will. A character's strength in psionics other than ego aren't based on something other than Will, so why should saves be? You can say that all psionic attacks are against the brain and the brain causes the body to be effected based on the power used.

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PostPosted: Wed Jun 07, 2006 3:56 pm 
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Machaira wrote:
All psionics should work against Will, IMO, since all psionics are based on Will. A character's strength in psionics other than ego aren't based on something other than Will, so why should saves be?

Defending against a gunshot should depend on your skill with a gun, because shooting guns is based on your skill with a gun. This is your logic, isn't it?

Machaira wrote:
You can say that all psionic attacks are against the brain and the brain causes the body to be effected based on the power used.

I fail to see how freezing somebody's arm is an attack against their brain.

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PostPosted: Wed Jun 07, 2006 4:37 pm 
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T-1 wrote:
Machaira wrote:
All psionics should work against Will, IMO, since all psionics are based on Will. A character's strength in psionics other than ego aren't based on something other than Will, so why should saves be?

Defending against a gunshot should depend on your skill with a gun, because shooting guns is based on your skill with a gun. This is your logic, isn't it?

Not in that case, no.

T-1 wrote:
Machaira wrote:
You can say that all psionic attacks are against the brain and the brain causes the body to be effected based on the power used.

I fail to see how freezing somebody's arm is an attack against their brain.

Depends on how we determine psionics to actually work. If we say that the freezing is due to the psion manipulating energy, the save could be the innate/unconscious or conscious ability of the target to cause the energy manipulation around him to not take place. Psionics doesn't have to make sense in the typical fashion, that's what's so nice about it. :)

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 Post subject:
PostPosted: Wed Jun 07, 2006 4:42 pm 
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Machaira wrote:
T-1 wrote:
Machaira wrote:
You just watch X-Men 3 or something? :) Targets of psionic attacks will get a "saving throw" against their will to resist the attack. In order to protect against psionic attacks it would have to be determined how they work. That's a project of the T.F., but I would save that they haven't determined it yet.

Will? Wouldn't that only be for egokinesis? The rest would be endurance..

All psionics should work against Will, IMO, since all psionics are based on Will. A character's strength in psionics other than ego aren't based on something other than Will, so why should saves be? You can say that all psionic attacks are against the brain and the brain causes the body to be effected based on the power used.
Psionic attacks that are against the brain should be saved against will. Gravikinesis creates physical effects, so will based saves don't make sense there.

What I think should be the case is that psionic attacks can be saved with Will and with a secondary attribute (except for egokinesis), so gravikinesis would have strength based saves along with will based saves.

The will based saves should only be available to other psions though, and count as an almost 'counter spell' style thing, where they pit their psionic power in opposition to yours, battle of wills style.

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PostPosted: Wed Jun 07, 2006 5:58 pm 
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workmad3 wrote:
What I think should be the case is that psionic attacks can be saved with Will and with a secondary attribute (except for egokinesis), so gravikinesis would have strength based saves along with will based saves.

The will based saves should only be available to other psions though, and count as an almost 'counter spell' style thing, where they pit their psionic power in opposition to yours, battle of wills style.

What about Electrokinesis based attacks - what do those save with? Strength doesn't make sense for all of them. Constitution? Possibly, but it doesn't seem to totally fit for all of them. Dex - and if you save you dodge the attack? Probably best. Doing this means each attack will have to have a stat link that is used to save. It seems to make things more complicated than they need to be IMO. I'm not going to be the one coding it though (I guess, unless no one wants to and I take a stab ;) :D).

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PostPosted: Wed Jun 07, 2006 6:08 pm 
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Machaira wrote:
workmad3 wrote:
What I think should be the case is that psionic attacks can be saved with Will and with a secondary attribute (except for egokinesis), so gravikinesis would have strength based saves along with will based saves.

The will based saves should only be available to other psions though, and count as an almost 'counter spell' style thing, where they pit their psionic power in opposition to yours, battle of wills style.

What about Electrokinesis based attacks - what do those save with? Strength doesn't make sense for all of them. Constitution? Possibly, but it doesn't seem to totally fit for all of them. Dex - and if you save you dodge the attack? Probably best. Doing this means each attack will have to have a stat link that is used to save. It seems to make things more complicated than they need to be IMO. I'm not going to be the one coding it though (I guess, unless no one wants to and I take a stab ;) :D).

Endurance.

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 Post subject:
PostPosted: Wed Jun 07, 2006 6:14 pm 
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Machaira wrote:
workmad3 wrote:
What I think should be the case is that psionic attacks can be saved with Will and with a secondary attribute (except for egokinesis), so gravikinesis would have strength based saves along with will based saves.

The will based saves should only be available to other psions though, and count as an almost 'counter spell' style thing, where they pit their psionic power in opposition to yours, battle of wills style.

What about Electrokinesis based attacks - what do those save with? Strength doesn't make sense for all of them. Constitution? Possibly, but it doesn't seem to totally fit for all of them. Dex - and if you save you dodge the attack? Probably best. Doing this means each attack will have to have a stat link that is used to save. It seems to make things more complicated than they need to be IMO. I'm not going to be the one coding it though (I guess, unless no one wants to and I take a stab ;) :D).


Well, not really. I would expect that we will just have a function that returns success or failure and takes the stat values as its parameters. We then just have it so it passes in the correct stat values for success and failure.

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PostPosted: Wed Jun 07, 2006 6:15 pm 
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We don't have an Endurance stat. Constitution is the closest, but how does that make sense for all the attacks?

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PostPosted: Wed Jun 07, 2006 6:18 pm 
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workmad3 wrote:
Machaira wrote:
workmad3 wrote:
What I think should be the case is that psionic attacks can be saved with Will and with a secondary attribute (except for egokinesis), so gravikinesis would have strength based saves along with will based saves.

The will based saves should only be available to other psions though, and count as an almost 'counter spell' style thing, where they pit their psionic power in opposition to yours, battle of wills style.

What about Electrokinesis based attacks - what do those save with? Strength doesn't make sense for all of them. Constitution? Possibly, but it doesn't seem to totally fit for all of them. Dex - and if you save you dodge the attack? Probably best. Doing this means each attack will have to have a stat link that is used to save. It seems to make things more complicated than they need to be IMO. I'm not going to be the one coding it though (I guess, unless no one wants to and I take a stab ;) :D).


Well, not really. I would expect that we will just have a function that returns success or failure and takes the stat values as its parameters. We then just have it so it passes in the correct stat values for success and failure.

That still means we have to maintain a table of stat vs. powers instead of just using a single stat for all of them. Sure it's not hard in and of itself, but it's just one more piece to figure out and maintain. We could "one more piece" ourselves to death. :x

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PostPosted: Wed Jun 07, 2006 6:21 pm 
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Hmm. I would guess that the powers will be done as some kind of script or XML file format. It just means adding another parameter there as to what stats it will use :)

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PostPosted: Sat Jun 10, 2006 7:42 pm 
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1) I think that if you have a "saving throw" type of thing then it should be based on a physical quantity, like Endurance or whatever the equivalent is. IMO, it doesn't matter the power of the target's "will" - if he's untrained in psionics then he's not about to save himself with his willpower. You're a skilled practitioner, you're casting a massive fireball... which is on FIRE :lol there shouldn't be anything the dude can do to stop it, except be physically hardy and withstand the blow.

2) Healing - you've mentioned seperate skills for like bones or open wounds. I think there should just be a single skill, which rapidly "regenerates" the health of the player. This would be due to the channelling of a healing life force which accelerates the body's natural processes. The body thus heals itself, just at accelerated speed. This actually makes more sense to my mind too.

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PostPosted: Sat Jun 10, 2006 9:01 pm 
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IGTHORN wrote:
1) I think that if you have a "saving throw" type of thing then it should be based on a physical quantity, like Endurance or whatever the equivalent is. IMO, it doesn't matter the power of the target's "will" - if he's untrained in psionics then he's not about to save himself with his willpower. You're a skilled practitioner, you're casting a massive fireball... which is on FIRE :lol there shouldn't be anything the dude can do to stop it, except be physically hardy and withstand the blow.


Very true. Only exception I can think is with egokinesis, where the will would represent something like force of personality, or strength of mind, and that is what you are trying to overcome to impress your will on your target.

I think psionics should be able to make a will check to counter psionic attacks though, so that you can't just take out psionics easily by casting fireballs at them because they have crap saves against them. It can be a psionic counter, where they are using their psionic power in opposition to yours.

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