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PostPosted: Wed Jun 07, 2006 7:41 am 
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Well, flatline could be a biokinesis ability that physically destroys all brain function. There could be an egokinesis ability that destroys the persons awareness though, or if we have electro kinesis abilities that can affect people (which I think we should, otherwise techincally theres no attack powers there) then could create an intense electromagnetic field that disrupts brain function temporarilly.... and so no and so on.

I think what we should do is just create a big list of powers we want in the game, and then decide between us which areas they should go in (or possibly cross areas as we haven't thought about that yet. Powers that use both gravikinesis and thermokinesis, or similar)

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PostPosted: Wed Jun 07, 2006 12:08 pm 
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We've got a ton of powers already. If anyone has ideas for more, just stick them in the thread you think they belong in and we'll work out if that's where they should go and if they should cross-over between power sets.

I'd prefer not to have a ton of powers that span every power set. Every power set though should be roughly equal in terms of capabilities. Gravikinesis shouldn't have a bunch of super-powers and biokinesis a bunch of medium-level powers.

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PostPosted: Wed Jun 07, 2006 3:25 pm 
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Machaira wrote:
We've got a ton of powers already. If anyone has ideas for more, just stick them in the thread you think they belong in and we'll work out if that's where they should go and if they should cross-over between power sets.

I'd prefer not to have a ton of powers that span every power set. Every power set though should be roughly equal in terms of capabilities. Gravikinesis shouldn't have a bunch of super-powers and biokinesis a bunch of medium-level powers.

Gravikinesis isn't super-powers and biokinesis isn't medium-level. What's missing is an offensive ability for Egokinesis.

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PostPosted: Wed Jun 07, 2006 4:38 pm 
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Hmm: Mind Blast, domination, ego suppression, ego destruction, jedi mind trick (not offensive, but would be fun :)). If we have mind blast as an area effect power, equivalent to a super high intensity telpathic scream straight into the brains of everything in the area, then that gives us 4 or 5 possible attacks, with an AoE one.

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PostPosted: Wed Jun 07, 2006 4:39 pm 
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T-1 wrote:
Gravikinesis isn't super-powers and biokinesis isn't medium-level. What's missing is an offensive ability for Egokinesis.


Raikoh wrote:
Hell on Earth- Run recordings of Rosie O'Donnel through their minds ontil their brain explodes.

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PostPosted: Wed Jun 07, 2006 4:54 pm 
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Raikoh wrote:
T-1 wrote:
Gravikinesis isn't super-powers and biokinesis isn't medium-level. What's missing is an offensive ability for Egokinesis.


Raikoh wrote:
Hell on Earth- Run recordings of Rosie O'Donnel through their minds ontil their brain explodes.

You would explode your own brain that way too, though...

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PostPosted: Wed Jun 07, 2006 5:30 pm 
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workmad3 wrote:
domination, ego suppression, ego destruction,

What would these do?

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PostPosted: Wed Jun 07, 2006 5:33 pm 
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T-1 wrote:
Gravikinesis isn't super-powers and biokinesis isn't medium-level.

What I meant was the level of the powers in each set.

T-1 wrote:
What's missing is an offensive ability for Egokinesis.

Depends on how you look at it. I think the ability to take over the actions of a target is offensive.

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PostPosted: Wed Jun 07, 2006 6:18 pm 
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Machaira wrote:
workmad3 wrote:
domination, ego suppression, ego destruction,

What would these do?

oops, sorry.

Domination: take over someones body temporarily by dominating their mind.
Ego Suppression: Suppress the awareness of an enemy temporarily, turning them into a vegetable for a while
Ego Destruction: Destroy the awareness of an enemy permanently, turning them into either a vegetable, or something akin to an uncontrollable feral animal that attacks anything and everything it can.

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PostPosted: Wed Jun 07, 2006 6:27 pm 
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workmad3 wrote:
Domination: take over someones body temporarily by dominating their mind.

Already have this in several forms.

workmad3 wrote:
Ego Suppression: Suppress the awareness of an enemy temporarily, turning them into a vegetable for a while

Already have two versions of this.

workmad3 wrote:
Ego Destruction: Destroy the awareness of an enemy permanently, turning them into either a vegetable, or something akin to an uncontrollable feral animal that attacks anything and everything it can.

Don't have this one :)

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PostPosted: Wed Jun 07, 2006 6:56 pm 
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I knew we had most of them, I was pointing out that there are attacks in egokinesis though ;)

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PostPosted: Wed Jun 07, 2006 8:08 pm 
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Machaira wrote:
T-1 wrote:
Gravikinesis isn't super-powers and biokinesis isn't medium-level.

What I meant was the level of the powers in each set.

That's what I meant too.

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PostPosted: Wed Jun 07, 2006 8:18 pm 
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All these words confuse me :confused :)

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PostPosted: Wed Jun 07, 2006 9:19 pm 
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Almar Joling wrote:
All these words confuse me :confused :)

Then stop reading the thread! :P ;)

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PostPosted: Thu Jun 08, 2006 3:36 am 
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T-1 wrote:
Gravikinesis isn't super-powers and biokinesis isn't medium-level. What's missing is an offensive ability for Egokinesis.


Who says every discipline needs offensive abilities?... support abilities are nice as well.... While honestly I think Biokinesis is a bit overpowered for getting healing, buffs, and damage, that doesn't mean egokinesis has to go that way. All the same, there doesn't have to be direct damage for something to be an offensive ability. Puppet skills for example, would potentially be rather damaging, and I'd suggest a simple "frenzy" skill, which basicly takes away an enemy's ability to descriminate friend from foe (they might run and hide, might attack them, or might just yell at them to surrender). We could also throw in some uber-terrror skill that will flat out disable someone, they'll run into a wall, shoot themselves, pass out, or curl up into a ball and cry... Either way, pretty offensive, takes out an enemy.


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PostPosted: Thu Jun 08, 2006 4:17 am 
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Tiak wrote:
T-1 wrote:
Gravikinesis isn't super-powers and biokinesis isn't medium-level. What's missing is an offensive ability for Egokinesis.


Who says every discipline needs offensive abilities?... support abilities are nice as well.... While honestly I think Biokinesis is a bit overpowered for getting healing, buffs, and damage, that doesn't mean egokinesis has to go that way. All the same, there doesn't have to be direct damage for something to be an offensive ability. Puppet skills for example, would potentially be rather damaging, and I'd suggest a simple "frenzy" skill, which basicly takes away an enemy's ability to descriminate friend from foe (they might run and hide, might attack them, or might just yell at them to surrender). We could also throw in some uber-terrror skill that will flat out disable someone, they'll run into a wall, shoot themselves, pass out, or curl up into a ball and cry... Either way, pretty offensive, takes out an enemy.

I was thinking of it being a high-level ability.

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PostPosted: Thu Jun 08, 2006 9:43 am 
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hmmm. A possible nasty high level egokinesis ability:
Mind-Rape: The egokineticist brute forces into a persons mind, and scours it in search of information they may find useful. Can cause mental trauma from shock up to leaving the person in a catatonic state. (In game terms, it means you can bypass conversations and just mind rape people to get info you need, but at the risk of leaving people catatonic.... goes against just about every moral ethic in place today, but it is a logical (and feared) extension to what is essentially telepathy)

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PostPosted: Thu Jun 08, 2006 1:05 pm 
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workmad3 wrote:
hmmm. A possible nasty high level egokinesis ability:
Mind-Rape: The egokineticist brute forces into a persons mind, and scours it in search of information they may find useful. Can cause mental trauma from shock up to leaving the person in a catatonic state. (In game terms, it means you can bypass conversations and just mind rape people to get info you need, but at the risk of leaving people catatonic.... goes against just about every moral ethic in place today, but it is a logical (and feared) extension to what is essentially telepathy)

Interesting idea, but not very useful from a gameplay standpoint. A high level egokineticist could get the information then use another ability to incapacitate the target; we don't need a special power to do it.

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PostPosted: Thu Jun 08, 2006 1:22 pm 
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The point of the mind rape is that its faster than most other techniques for getting the information, but with possibly nasty debilitating consequences. But I do see your point, its possibly not something that could really be implemented in game :)

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PostPosted: Sat Jun 10, 2006 6:41 pm 
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An interesting ability would be one that ties in to the gunplay. If you're sensitive to the intentions of your opponent then you will know where they're going to attack. This means that you can get a chance to dodge any of their attacks. This could be like a passive skill that you invest in, just giving the player a "X% chance to dodge".

Another possibility is to have little arrows which show where the opponents are going to go. As you level up that skill then the arrows become visible more often / become more accurate at "predicting" the enemies movement. The downside would be this would require that the enemy has a fairly indepth/complex AI though, otherwise, what's the use of the skill?

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