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 Post subject: Psionics - Egokinesis
PostPosted: Fri May 26, 2006 7:38 pm 
King Code Monkey
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First stab. Discuss.

* Egokinesis – the ability to interact with the minds of others. This group contains powers that allow the character to read minds (possibly without the target knowing), influencing the actions of a target, and dominating a target (essentially making them a puppet)

Subsets - telepathy (projecting and receiving thoughts), suggestion (planting actions, ideas, or memories into a target), domination (overwhelming the mind of a target, allowing the entity to control the actions of the target), illusion (both making things appear that aren't there and hiding things that are by making an illusion of the area without that which you want to hide)

Specific powers:

** Hear - allows the psion to hear the thoughts of a person(s) - greater skill increases the distance and number of people the power can be used on simultaneously
** Send - as Hear but for sending
** Two Way - allows both Hear and Send simultaneously
** Suggest - allows the psion to plant a idea or course of action in the mind of another
** Overwrite - allows the psion to change the memories of another - the range of memory and detail increases with skill and energy
** Pause - allows the psion to stop an action of another temporarily by interrupting nerve impulse transmissions (requires touch)
** Far Pause - as Pause but the psion doesn't have to touch the target (requires Pause)
** Stop - allows the psion freeze the target until released (requires touch)
** Far Stop - as Stop, but from a distance (requires Stop)
** Puppet - allows gross motor control over a target (requires touch)
** Remote Puppet - as Puppet, but from a distance (requires Puppet)
** Puppet Master - as Remote Puppet, but with fine motor control
** Blind Puppet Master - as Puppet Master, but the psion need not retain line of site
** Program Puppet - as Blind Puppet Master, but allows the psion to implant a course of action that will be followed without direct control of the psion. A periodic chance to break the course of action is possible
** ? - adds the ability to use the senses of the person controlled (adds to all Puppet powers) - requires greater skill and energy
** ? - allows the psion to use psionics through the target (requires Blind Puppet Master and ? )
** Mask - allows the caster to cause the target to overlook him
** Blind Spot - allows the caster to cause the target to overlook an area
** Phantasm - allows the caster to cause the target to plant the suggestion of seeing something that isn't there

Note: most powers above can be used at a greater distance with increase of skill and energy

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PostPosted: Sat May 27, 2006 10:56 pm 
Digerati

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How about "Terror" - in a relatively low cost around the psion enemies could either run away or get a penalty to aim (or nothing) based on their skill.

This could then be upgraded into one of those "View Death" abilities, which could do the same to enemies in the area except add freezing and make it harder to avoid -

Finally, "Pain Spike" where the psion actually sends a massive sharp pain to all enemies in the area - lower level enemies get sent into a coma, and otherwise it generally works like View Death with it harder to avoid the worse effects.


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PostPosted: Sun May 28, 2006 12:21 am 
King Code Monkey
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Good suggestions.

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PostPosted: Sun May 28, 2006 1:00 am 
Fish Doggy
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Just out of curiosity, would the Puppet ability work all that well if it requires touch? I mean, they would be moving around and stuff.

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PostPosted: Sun May 28, 2006 1:55 am 
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I like the fear-type powers. Probably a couple of different ones:

Fear - causes target to miss an action due to fear
Fright - causes target to halt all actions while power is active, possibly chance of fleeing
Terror - causes target to flee

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 Post subject:
PostPosted: Sun May 28, 2006 1:56 am 
King Code Monkey
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Raikoh wrote:
Just out of curiosity, would the Puppet ability work all that well if it requires touch? I mean, they would be moving around and stuff.

Requires touch to establish link. Should have been clearer, but that's why we're discussing them. :) Probably only active within a certain range as well.

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 Post subject:
PostPosted: Sun May 28, 2006 2:10 am 
Technomaniac
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I'd like a Pee Attack.

Make your opponent piss his pants. :P

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 Post subject:
PostPosted: Sun May 28, 2006 2:38 am 
King Code Monkey
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Well, it would be hard to represent that in-game so.... :)

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PostPosted: Sun May 28, 2006 4:37 pm 
Bibliotherapist
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You forgot my idea (and entire subset for remote use of psionic powers).

Astral projection.

Basically use the idea that Egokinesis means moving your awareness, so the power is used to transport your awareness out of your body and move it around. This can then be a 'focus' for your psionic powers, allowing you to project them through your awareness to wherever it is at the moment. Other egokinesis powers can be nicely represented in game using this too. Telepathy is finding someone while in astral projection and 'talking' to them (Initiates a telepathic contact). Domination can be done by either attacking them, or moving into them (The attack can be used to represent the battle of wills beforehand in order to dominate and suppress their own ego). And so on.

I quite like the idea of an astral projection mode giving access to remote use of powers, and in astral mode(or whatever we end up calling it) you could also 'see' things that are not normally visible, such as beings from the colliding universe doing their stuff, with some contact with them.

To limit the use of it, it would be a drain on psionic power while you are using it, but as you get stronger at it, the power drain reduces. This also means that if you use big powers with a high cost while projecting, you will probably force yourself out of projection and snap yourself back to your own body, giving a good limit that scales with the game on the use of it (can't use it much or very effectively at the start, but it gets better as you gain power, but strong powers will still snap you back to your body)

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 Post subject:
PostPosted: Sun May 28, 2006 8:34 pm 
King Code Monkey
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Yeah, I forgot about that. Sorry.

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 Post subject:
PostPosted: Tue May 30, 2006 12:27 am 
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Yeah, I agree with the Astral Projection, it allows ranged egokinetics abilities.

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PostPosted: Sun Jun 04, 2006 9:53 pm 
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** Cause Seizure - obvious
** Paralysis - obvious.

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 Post subject:
PostPosted: Sun Jun 04, 2006 9:58 pm 
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T-1 wrote:
Yeah, I agree with the Astral Projection, it allows ranged egokinetics abilities.


It allows ranged of any psionic ability :) (unless we want to restrict it to just egokinesis of course.... I reckon let anything be cast, but possibly a slightly higher cost for non egokinesis powers)

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 Post subject:
PostPosted: Sun Jun 04, 2006 10:03 pm 
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T-1 wrote:
** Cause Seizure - obvious
** Paralysis - obvious.


I agree with cause seizure... need to decide which section we put paralysis in though.... I mean, you can do it with egokinesis with various explanations.... you can also do it with electrokinesis by overloading nervous system with electrics (also seizure), or with telekinetics (or gravikinetics) by simply stoping their limbs from moving....

I think a lot of powers we need to decide where we put them to make sure each kinesis area has a good well rounded amount of powers (possibly some overlap to allow people to ignore some sections and not miss out on useful powers)

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 Post subject:
PostPosted: Sun Jun 04, 2006 10:31 pm 
King Code Monkey
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workmad3 wrote:
T-1 wrote:
** Cause Seizure - obvious
** Paralysis - obvious.


I agree with cause seizure... need to decide which section we put paralysis in though.... I mean, you can do it with egokinesis with various explanations.... you can also do it with electrokinesis by overloading nervous system with electrics (also seizure), or with telekinetics (or gravikinetics) by simply stoping their limbs from moving....

Both of those seem like they should go in Biokinesis, not ego. Not sure if the Electrokinesis powers should work on people or not.

workmad3 wrote:
I think a lot of powers we need to decide where we put them to make sure each kinesis area has a good well rounded amount of powers (possibly some overlap to allow people to ignore some sections and not miss out on useful powers)

That's a given. :)

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PostPosted: Mon Jun 05, 2006 12:07 am 
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Machaira wrote:
Both of those seem like they should go in Biokinesis, not ego. Not sure if the Electrokinesis powers should work on people or not.

Ok, well then, how about this:
** Flatline - make them braindead.

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PostPosted: Mon Jun 05, 2006 1:00 am 
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How about:
Hell on Earth- Run recordings of Rosie O'Donnel through their minds ontil their brain explodes. Then again, nah. Too effective. :P

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PostPosted: Mon Jun 05, 2006 4:03 am 
King Code Monkey
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T-1 wrote:
Machaira wrote:
Both of those seem like they should go in Biokinesis, not ego. Not sure if the Electrokinesis powers should work on people or not.

Ok, well then, how about this:
** Flatline - make them braindead.

Still biokinesis IMO. :)

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PostPosted: Wed Jun 07, 2006 3:26 am 
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Machaira wrote:
T-1 wrote:
Machaira wrote:
Both of those seem like they should go in Biokinesis, not ego. Not sure if the Electrokinesis powers should work on people or not.

Ok, well then, how about this:
** Flatline - make them braindead.

Still biokinesis IMO. :)

Why?

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PostPosted: Wed Jun 07, 2006 3:43 am 
King Code Monkey
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It's manipulating body systems, not mental functions. Just my opinion.

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