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PostPosted: Fri May 26, 2006 7:36 pm 
King Code Monkey
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Here's the first stab at specific Thermokinetic powers. Discuss! :)

* Thermokinesis – the mental manipulation of heat, one subset of this group is Pyrokinesis (manipulating fire). It also includes the ability to make something colder by removing the heat from it.

Subsets - create, enhance, and move fire; create areas of cold; use fire/heat and ice for attack or defense

Specific powers:

** Ignite - cause the target to burst into flame (low DOT (damage over time)|low cost)
** Burn - cause the target to burst into flame (medium DOT|medium cost)
** Immolate - cause the target to burst into flame (high DOT|high cost)
** Flame Wall - causes a wall of flame to appear at the specified location. The intensity, depth and width are variable, the maximum for each increasing based on the character's skill. A variable amount of damage will be taken by passing through the wall, based on it's size and intensity.
** Ring of Fire - causes a rign of flame to appear around the specified location. The intensity, circumference and width of the ring are variable, the maximum for each increasing based on the character's skill. A variable amount of damage will be taken by passing through the wall, based on it's size and intensity.
** Chill - as Ignite but with cold (low cost)
** Frost - as Burn but with cold (medium cost)
** Freeze - as Immolate but with cold (high cost)
** Ice Wall - as Flame Wall, but cannot be passed through Could be climbed over however. (medium cost)
** Ice Ring - as Ring of Fire, but cannot be passed through. Could be climbed over however. (medium cost)

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PostPosted: Sat May 27, 2006 10:47 pm 
Digerati

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Are these polwers hoinh to "level up?" If so, you could something like this -

Many uses of ignite gives it a larger AOE, making it a good clean-up ability or late game a way to make those easy enemies dissapear -

Burn could slowly reduce in cost, so that late game it could be an older ability you could always use in a pinch -

Immolate could slowly increase in DOT, so that it could continue to be a good option -

Etc. etc. etc.


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PostPosted: Sun May 28, 2006 12:19 am 
Dexterous Droid
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good idea Sadistic.

Don't call it freeze, just call it Glacier Spike and have a spike shoot out of the ground. Or you can you can use the term Glacier Spike for a ranged attack.

Oh yah and for an Epic Type Ability (One taking a large amount of cost) Fire And Ice - A ring of Fire and Ice Spikes The lauch from the player. Good for keeping back tons of small low level "zerg" units.

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PostPosted: Sun May 28, 2006 12:28 am 
King Code Monkey
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IMO, as your skill with a power gets better, variables for the power should adjust either up or down - less cost, greater range, etc. They need to max out at some point though. You don't want an attack to take out an entire city. :)

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PostPosted: Sun May 28, 2006 12:50 am 
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Great names, Immolate sounds wicked (^,^). What about an ability to cauterize wounds, though, for some kind of healing?

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PostPosted: Sun May 28, 2006 2:37 am 
King Code Monkey
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Good idea.

How about one to warm up your coffee? :lol

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PostPosted: Sun May 28, 2006 8:54 am 
Babirusa
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Reminds me of the RPG spell name creator, I posted an URL here once, in the off-topic forum. You might want to check it out :)

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PostPosted: Mon May 29, 2006 11:56 pm 
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Make the ranged attack also be available, but the ranged attack uses more psi energy for less damage. That's how Oblivion/Morrowind did it.

* ? - melt the hinges on doors together, a permanant lock.
* Fireball - duh
* ? - heat up the weapon the target is holding, causing him to drop it
* ? - greatly lower the temperature of a gun, causing it to jam.
* Fire Shield - a ring of fire that follows you around, harms others. Pretty much takes care of a a mass group of melee attackers
* Ice Crush - freeze the water out of the air directly above a person's head. Smash.
* ? - freeze water to the bottom of enemy's shoes, causing them to lose the ability to easily control movement and also completely screw with aiming.
* ? - explode the all the ammunition someone is carrying prematurely.
* ? - melt the end of a gun barrel shut

EDIT: oh yes, I forgot to mention, how about an ability that removes pain by cooling the affected area?

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PostPosted: Wed May 31, 2006 2:24 pm 
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Perhaps such an ability would allow you to trade movement speed for health?

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PostPosted: Wed May 31, 2006 2:38 pm 
King Code Monkey
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T-1 wrote:
Perhaps such an ability would allow you to trade movement speed for health?

Did you mean to post this in the Biokinetics thread?

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PostPosted: Wed May 31, 2006 3:00 pm 
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Machaira wrote:
T-1 wrote:
Perhaps such an ability would allow you to trade movement speed for health?

Did you mean to post this in the Biokinetics thread?

I was referring to this:
T-1 wrote:
EDIT: oh yes, I forgot to mention, how about an ability that removes pain by cooling the affected area?

Sorry that I was so inspecific.

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PostPosted: Wed May 31, 2006 3:04 pm 
King Code Monkey
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How is pain going to affect gameplay? I can see freezing an open wound or some such.

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PostPosted: Wed May 31, 2006 4:21 pm 
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Machaira wrote:
How is pain going to affect gameplay? I can see freezing an open wound or some such.

It's "healing", essentially.

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PostPosted: Wed May 31, 2006 5:19 pm 
King Code Monkey
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I guess it would depend on the type of wound. Cooling a broken arm isn't really going to heal it. Cooling a sword cut would stop the flow of blood, essentially healing the DOT component of the wound. That's fine.

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PostPosted: Wed May 31, 2006 5:37 pm 
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heh :) healing through the use of frostbite :) I like it ;)

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PostPosted: Wed Jun 07, 2006 3:31 am 
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Machaira wrote:
I guess it would depend on the type of wound. Cooling a broken arm isn't really going to heal it. Cooling a sword cut would stop the flow of blood, essentially healing the DOT component of the wound. That's fine.

It would help reduce pain though, and if we have broken arms reducing things other than health, it may allow you to act sort of more like you don't have a broken arm.

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PostPosted: Wed Jun 07, 2006 3:45 am 
King Code Monkey
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That's fine, we'd have to really define what wounds do to the character and what powers fix what injuries or side effects.

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PostPosted: Sat Jun 10, 2006 7:26 pm 
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I think Healing should just stay in the biokinesis. You channel life-force energy to accelerate the functioning of the cells of your body to heal you quickly.

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PostPosted: Mon Dec 04, 2006 2:15 am 
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Machaira wrote:
** Ice Wall - as Flame Wall, but cannot be passed through Could be climbed over however. (medium cost)
** Ice Ring - as Ring of Fire, but cannot be passed through. Could be climbed over however. (medium cost)

climbed? how about just make it require it being destroyed?

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PostPosted: Mon Dec 04, 2006 3:27 am 
King Code Monkey
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Why? Why shouldn't someone be able to climb over it?


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