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PostPosted: Thu Nov 17, 2011 11:46 am 
Corpse Bride
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Location: England
It does. But Rollin was made 5 years after, so it will be an inferior clone.

Pre-pentium PCs were pretty dreadful for games.

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PostPosted: Thu Dec 15, 2011 12:38 am 
Grand Optimizer
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Jasmine wrote:
On reflection I think the damage outcomes should be simplified to : Miss/Hit/Crit. I feel that Glance blurs the line between Miss and Hit too much. It's neither one thing nor the other. Plus it interferes with Evasion,which should really be boosting Miss rather than boosting Glance.

Also, I've reduced the perspective on the mockup I made. The floor is shaded darker close to walls. I think the lower wall height is quite nice. :)

Image


wow! you made that? Thats awesome! i know nothing about 3d development. i think that looks awesome! nice job! cant wait to see more art from your game

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PostPosted: Thu Dec 15, 2011 12:40 am 
Grand Optimizer
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Codehead wrote:
Jasmine wrote:
Sounds like the characters in Minecraft.


The Mechs are a little prettier, but the principle is the same.

Image


holy crap codehead did you model that mech? nice job! you guys are 3d pros! i couldn't model a sphere! lol

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PostPosted: Thu Dec 15, 2011 8:41 pm 
Bibliotherapist
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Jimbo wrote:
holy crap codehead did you model that mech? nice job! you guys are 3d pros! i couldn't model a sphere! lol


Thanks. 8) I've had that model for ages, I made the original in LightWave v3.5 on my Amiga4000 back in 1990-something.

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PostPosted: Tue Dec 20, 2011 5:15 am 
Grand Optimizer
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Yeah I officially suck at 3d.

I just made a cube in Blender. That's about the limit of my 3d expertise.

Thankfully im working in 2D for the time being lol

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