On reflection I think the damage outcomes should be simplified to : Miss/Hit/Crit. I feel that Glance
blurs the line between Miss
too much. It's neither one thing nor the other. Plus it interferes with Evasion
,which should really be boosting Miss
rather than boosting Glance
Also, I've reduced the perspective on the mockup I made. The floor is shaded darker close to walls. I think the lower wall height is quite nice.
wow! you made that? Thats awesome! i know nothing about 3d development. i think that looks awesome! nice job! cant wait to see more art from your game