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PostPosted: Mon Sep 26, 2011 12:14 am 
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Thought it might be fun to put up some flavor/theme stuff for the BattleTech game idea.

I draw'd you a pictcher: http://imm.io/9ASx

Background on these four fellows:

Quote:
CODENAME: FALCON
NAME: Trevor Vaan
RANK: Lieutenant
SPECIALTY: Close Combat (Plasma Sword)
VITALS: 5'9" -- 160 lbs. -- 41 years

Trevor Vaan (codename: FALCON) hails from the EU. He joined the Europa military at age 19. His distinquished service is marked by unflinching loyalty in the face of conditions most harsh, and the ability to make clear-headed decisions under extreme pressure. His personality is very straightforward bordering on brash, and as a consequence, has difficulty forming close bonds with fellow soldiers.

Lieutenant Vaan's most notable characteristic is his speed, which he uses to draw himself close to enemies in order to rip them apart with the infamously brutal Plasma Sword.

===

CODENAME: MACE
NAME: David Chance
RANK: 2nd. Lieutenant
SPECIALTY: Mid-range Combat (Steel Crusher)
Vitals: 6'1" -- 175 lbs. -- 28 years

David Chance (codename: MACE) is a native of North America. He joined the Europa military at age 21. Still considered a rookie by his fellow teammates, his preferred method of solving a problem is through brute force. Though wild and egotistical, he exhibits a fierce will to do whatever it takes to complete his mission. Due to his lax attitude, he is often not taken seriously by his peers.

Second-Lieutenant Chance prides himself on the immense attack power given him by the Steel Crusher, a giant steel weapon attached to cables that can be thrown at opponents and drawn back to its owner.

===

CODENAME: MAD DOG
NAME: Douglas McManus
RANK: Brigadiere General
SPECIALTY: Area Combat (Riot Vulcan)
Vitals: 6'2" -- 225 lbs. -- 55 years

Douglas McManus (codename: MAD DOG) was born and raised in the UK. He joined the Europa armed forces at age 18. This seasoned veteran is capable of fierce brutality against his enemies, and kindheartedness toward his allies. His sharp cunning and combat experience has taken him to great heights within his military career. He is quick to anger, but just as quick to forgive.

Brigadiere General McManus uses his special Riot Vulcan cannon to rain destruction down upon those who oppose him.

===

CODENAME: THE BOSS
NAME: Silas O'Hare
RANK: General
SPECIALTY: Long-range Combat (Rail Gun)
Vitals: 5'11" -- 170 lbs. -- 40 years

Silas O'Hare (codename: THE BOSS) has origins lying within the UK. He first joined the Europa military at 18 years of age. A legend in his own right, he formed the "Raging Aces" division of Europa's armed forces in order to create the most elite group of mech pilots the world has ever seen. He is a trustworthy individual who does not ignore the concerns or advice of others. Though he is considered a hero, O'Hare despises the perception that he is somehow "better" than any other soldier within the Western Alliance.

General O'Hare is highly skilled in employing one of the Western Alliance's most deadly weapons, the Rail Gun.


Keep in mind that this is just some stuff I cooked-up on a whim, and it (obviously) needs a lot of polish. A start is a start though, right? :)

Of course, feel free to post your own goodies relating to the BattleTech-style theme. :)

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PostPosted: Mon Sep 26, 2011 7:24 am 
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Much coolness. There is a huge back story and history in the BattleTech universe, but I'm not sure how much of it could be used in a 'tribute' game before the parasitic scum lawyers were set loose.

One of my thoughts on this was to have a completely new story, mechs, etc in the game, but allow players to create their own scenarios, mechs and vehicles. That way the fan generated content could use the 'official' history storylines.

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PostPosted: Mon Sep 26, 2011 8:11 am 
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Codehead wrote:
Much coolness. There is a huge back story and history in the BattleTech universe, but I'm not sure how much of it could be used in a 'tribute' game before the parasitic scum lawyers were set loose.


Exactly. It's usually best to roll your own if there's no explicit unrestrictive licensing, and even then, it's usually safer (and more fun!) to start your own little universe. :)

Codehead wrote:
One of my thoughts on this was to have a completely new story, mechs, etc in the game, but allow players to create their own scenarios, mechs and vehicles. That way the fan generated content could use the 'official' history storylines.


Yeah, it would be great if we can make the game moddable while keeping a (somewhat ;)) reasonable expectation of completion. If nothing else, we could have different modes of play ("Story Mode", "Online Battle Mode", etc.).

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PostPosted: Mon Sep 26, 2011 9:29 am 
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Here are some roughs of three of the above characters' mechs (keep in mind I haven't drawn a mecha since grade school :rolleyes):

http://imm.io/9BvN

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PostPosted: Mon Sep 26, 2011 12:39 pm 
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That's about 400 million times better than anything I could do. :)

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PostPosted: Mon Sep 26, 2011 1:18 pm 
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The good names are always taken. :(

I have a bunch of BattleTech models that I was prepping for Amber. (http://www.codehead.co.uk/amber/contribs.html) Happy to share them with this project.

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PostPosted: Mon Sep 26, 2011 10:22 pm 
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Machaira wrote:
That's about 400 million times better than anything I could do. :)

So what do you think of the designs themselves? I need to get an idea what we're actually going for, so I can adjust accordingly.

Codehead wrote:
The good names are always taken. :(

To what are you referring, Karl?

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PostPosted: Tue Sep 27, 2011 11:18 am 
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rotInMilc wrote:
So what do you think of the designs themselves? I need to get an idea what we're actually going for, so I can adjust accordingly.

I was thinking something a bit more rough and dangerous looking, but that's just me. I say whoever does the art gets to pick the style. :)

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PostPosted: Tue Sep 27, 2011 10:17 pm 
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Machaira wrote:
I was thinking something a bit more rough and dangerous looking, but that's just me. I say whoever does the art gets to pick the style. :)

Yeah, I mainly drew these to give a general idea. I could make them look more intimidating, but that takes a lot more time. Line art just to get the basic point across, but that's about it. :P

Main thing I'm interested in is the big features... body/hull shape, weapon styles, etc.

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PostPosted: Wed Sep 28, 2011 7:48 am 
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rotInMilc wrote:
Codehead wrote:
The good names are always taken. :(

To what are you referring, Karl?


It's just whenever I come up with a cool Mech name, someone's beaten me to it.

Mad Dog
Falcon

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PostPosted: Wed Sep 28, 2011 8:14 am 
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"Falcon" and "Mad Dog" are common codenames in military-related stuff. I wouldn't worry about it (Especially since those are the *characters'* codenames, not those of the mechs).

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PostPosted: Wed Sep 28, 2011 9:12 am 
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It's not a problem, it's just a minor annoyance that BattleTech has been around for a looooong time and there are very few cool sounding names that aren't already associated with a reasonably well known mech design.

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PostPosted: Wed Sep 28, 2011 9:35 am 
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Codehead wrote:
It's not a problem, it's just a minor annoyance that BattleTech has been around for a looooong time and there are very few cool sounding names that aren't already associated with a reasonably well known mech design.

It's akin to usernames in places. So many of the good ones are taken, so they end up as variations... usually with trailing digits. :P

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