But what about specifically futuristic games? Do you think that some stats used in the fantasy setting are less applicable when it comes to spacecraft hovering around a space platform, while some new stats become necessary?
Stats, no. Skills, yes.
Agreed. Most stats systems are general enough to be used in either fantasy or sci-fi settings (unless you have a magic stat, in which case it could probably change to psychic, or be used it in a technomagic setting
). The skills are the place where the changes need to occur.
If you want a good example of this, look at the differences between D20, D20Modern and D20Future. The first has skills for your standard medieval high fantasy, the second has skills for a more modern day fantasy setting and the last has skills for a futuristic setting... all use the same stats system and game mechanics.
God must love stupid people, he made so many.
theraje: 'God doesn't love stupid people, they're just easier to make'