GPWiki.org
GPWiki.org
It is currently Sun May 26, 2013 12:06 am

All times are UTC




Post new topic Reply to topic  [ 31 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Ungame ideas
PostPosted: Wed Nov 21, 2012 1:00 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1553
Location: burrowed
I was joking around with a couple guys in an irc channel and we thought it might be funny to make an Ungame.

Basically it is a game that violates everything we hold dear as gamers.

Code:
Unskippableintro scene
Obnoxious tutorial messages
   this key does not do anything
Stupid Achievements
   You did something normal
   Achievement Unlocked
   Silly Achievement unlocked
   smashing keys during an unskippable cutscene
Social Tie-in
   Nag about uploading scores and achievements all the time
Scattered controls
Overly long dying animation
Useless variation
   guns that do the same but look different
Extended monologue
Unclear sign posts
   go right to advance
Quicktime events
Seemingly useless item pickups
   Cupboard
Connecting to Masterserver
DRM
DLC
buffering
Fake announcement of a Kickstarter campaign


This is going to be flash based and in a platformer format.
I'll probably be reusing this (http://wzl.vg/johnny.html) as it was ment as a mario/stereotype game knockoff initially.

Now for you guys, do you have anything in mind that really ticks you off in games? mechanically or design wise.

http://www.rockpapershotgun.com/2011/12 ... for-games/ Here's some inspiration :D

I'll keep updating the box above as i gather more stuff

_________________
Long pork is people!

wzl's burrow


Last edited by weezl on Fri Nov 23, 2012 4:01 am, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Wed Nov 21, 2012 6:14 pm 
Dexterous Droid
User avatar

Joined: Wed Aug 18, 2004 7:40 pm
Posts: 3735
Location: South Africa
Don't do it man, you might make the AAA studios think this stuff is alright.

_________________
Whatever the mind can conceive and believe, it can achieve


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Wed Nov 21, 2012 6:28 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1553
Location: burrowed
It's not like they'd listen to reason anyways, so i might aswell shove it in their fa(e)ces :P

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Thu Nov 22, 2012 12:58 am 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1553
Location: burrowed
More stuff comes here, achievements are in place, although a bit spammy :P

http://wzl.vg/ungame.html

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Thu Nov 22, 2012 5:35 pm 
Lord of Cheesecakes

Joined: Sun Jun 24, 2012 12:49 am
Posts: 342
This is hilarious, but you can do better. More ideas (not necessarily for your platform game. more like a rant):

- Maps should consist of overexaggerated decor. For example, ground should just be endlessly covered by scattered newspapers and crumbled bricks.

- Ensure there's lots of unclean geometry that players can snag onto. The flow of levels should be extremely unecessary, cluttered, distracting and useless -- especially when considered as a prop to leverage the quality of gameplay.

- Provide as many ways as possible for clever-joes to exploit your map designs, but please don't provide any obvious or immediate means for their victims to counter these exploits (e.g. sniper camping nests which are impossible to breach).

- Above all else, focus on the bad-ass-ness of scenario gameplay:
  • insert as many swear words as possible
  • don't be afraid to annoy the player with interrupting cut-scenes
  • add lots of random explosions and nonsensical destruction
  • script many unique predefined combat events including pointless-but-cool assassination maneuvers etc. but they can never contribute to the gameplay
  • subtract from the player's personal situation in gameplay enough that the count of permutations of how a player might pass some checkpoint (including everything they do, from the order which they kill particular enemies, pickup weapons, move to various positions etc.) may never be a number larger than 20.

I'm attacking Call of Duty here and on the previous points. :P

- Sexy ladies. Please expect them to slay dragons in metal underwear. Though they're capable of slaying dragons, they're princesses too, so also expect to rescue them from the evil fortress.

_________________
What most people don't understand is what I like to explain as a thing that I understand.


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Thu Nov 22, 2012 6:31 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1553
Location: burrowed
good incentives, thanks :D

as for map decoration, were currently figuring out an art style for the environment. lots of detail means lots of work unfortunately. it would add quality to the game but to a fairly high price.

I plan to add secrets that you can only get to if you are witty, using enemies as stepladders to jump onto. Obviously this will trigger achievements, cutscenes, monologues etc :D

i'll probably not use cursing, but there might be an extraordinary amount of blood. not sure yet

the other points wont really apply to the format. except maybe explosions. i like explosions.

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Fri Nov 23, 2012 1:44 am 
Lord of Cheesecakes

Joined: Sun Jun 24, 2012 12:49 am
Posts: 342
"not necessarily at all for your platform game"

EDIT: By the way, what about sexy ladies? Eh? Eh?

_________________
What most people don't understand is what I like to explain as a thing that I understand.


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Fri Nov 23, 2012 3:35 am 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1553
Location: burrowed
As much as i'd love to, its pretty difficult to express sexyness in 8x8 pixels :P

edit:

Quote:
Fake announcement of a Kickstarter campaign

Pieman, this is for you! ;)

http://wzl.vg/ungame.html
new tileset, intro screen, and some rockin' bloops

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Fri Nov 23, 2012 4:03 pm 
Lord of Cheesecakes

Joined: Sun Jun 24, 2012 12:49 am
Posts: 342
Quote:
As much as i'd love to, its pretty difficult to express sexyness in 8x8 pixels :P
Not exactly 8x8 (I'm guessing more like 16x24), but meh, close enough. ;)

Image

Quote:
Pieman, this is for you!
Noooo! My skin is melting. *ouch ouch ouch it hurts! little girl screams*

_________________
What most people don't understand is what I like to explain as a thing that I understand.


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Fri Nov 23, 2012 4:08 pm 
Dexterous Droid
User avatar

Joined: Wed Aug 18, 2004 7:40 pm
Posts: 3735
Location: South Africa
That music is pretty damn awesome.

_________________
Whatever the mind can conceive and believe, it can achieve


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Fri Nov 23, 2012 8:31 pm 
Bibliotherapist
User avatar

Joined: Wed Nov 03, 2004 1:28 pm
Posts: 6719
Location: Oxford, Englandshire
I like the idea of the prolonged and stupid death. Much twitching and false starts to really confuse the player as to whether they are dead or not.

Random unpredictable death by heart attack, stroke or falling piano would be good too.

_________________
10 PRINT "Bad Monkey ";
20 GOTO 10


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Fri Nov 23, 2012 9:56 pm 
Bytewise

Joined: Sun Oct 16, 2011 3:09 pm
Posts: 277
Location: Here (where else?)
It reminds me of the Monty Python game. I have never played that game, so I wouldn't know how it compares with your game.
It's probably the weirdness that surrounds Monty Python and your game :)


Oh, and after death, you have to start from the beginning of course, waiting for the endless intro :)

(hmm, have an endless intro? :D :D )

_________________
My project: Messing about in FreeRCT, dev blog, and IRC #freerct at oftc.net


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Sat Nov 24, 2012 12:12 am 
Lord of Cheesecakes

Joined: Sun Jun 24, 2012 12:49 am
Posts: 342
Quote:
That music is pretty damn awesome.

I guess some parts of the game need to consist of pretty damn awesome music playing behind tremendously slow-mo-but-epic cutscenes, or even a black screen. These cutscenes shall also contain magic hopping sheep with exceptional pick-locking skills. :spin

Quote:
Random unpredictable death by heart attack, stroke or falling piano would be good too.

Ooo-la-la. Falling piano. That sounds deliciously annoying.

_________________
What most people don't understand is what I like to explain as a thing that I understand.


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Sat Nov 24, 2012 11:15 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1553
Location: burrowed
IGTHORN wrote:
That music is pretty damn awesome.


Music's by Wing <3
https://soundcloud.com/thewing

Codehead wrote:
Random unpredictable death by heart attack, stroke or falling piano would be good too.


I don't like the random part, but i could add a level boundary where you get a warning to re-enter the game area until death by piano occurs. (like most of the MMS do minus the piano :D)

Thanks for the ideas guys, keep em coming \o

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Sun Nov 25, 2012 5:15 pm 
Lord of Cheesecakes

Joined: Sun Jun 24, 2012 12:49 am
Posts: 342
I have an odd request (not a suggestion, a request):

Can you make a background tile which looks like a spoon, and when the character enters into its bounding box, it triggers the following achievement: "You stepped on the spoon!"
That would be appreciated. >:D

edit: That gives me an idea. When you dodge the (not randomly) falling pianos, if you step onto them, it should trigger an achievement like: "Sucky Pianist." Also, here's an idea for how to incorporate the falling pianos into some part of your gameplay, try this game: http://gamemaker.nl/book/games/Lazarus.exe (source page is http://gamemaker.nl/book/frames.htm)

_________________
What most people don't understand is what I like to explain as a thing that I understand.


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Sun Nov 25, 2012 7:55 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1553
Location: burrowed
What is that about a spoon? It doesn't make sense to me.

I really dont like those games (lazarus). There was one of that kind back on the c64 i believe. it was actually good. but this is not.

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Sun Nov 25, 2012 8:46 pm 
Bibliotherapist
User avatar

Joined: Wed Nov 03, 2004 1:28 pm
Posts: 6719
Location: Oxford, Englandshire
weezl wrote:
What is that about a spoon? It doesn't make sense to me.


This?
http://www.youtube.com/watch?v=h9KZBULT0mo&t=2m2s

or maybe this?
http://www.youtube.com/watch?v=uAXtO5dMqEI&t=0m35s

_________________
10 PRINT "Bad Monkey ";
20 GOTO 10


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Sun Nov 25, 2012 9:06 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1553
Location: burrowed
Yeah i thought of the matrix reference aswell.
Why would i need to step on it though. I think it would be something different :O

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Mon Nov 26, 2012 12:00 am 
Lord of Cheesecakes

Joined: Sun Jun 24, 2012 12:49 am
Posts: 342
Quote:
What is that about a spoon? It doesn't make sense to me.

OR this: http://www.youtube.com/watch?v=M3iOROuTuMA ?

No reason actually.

Quote:
There was one of that kind back on the c64 i believe. it was actually good. but this is not.

It's just for the point of demonstration. >.<

_________________
What most people don't understand is what I like to explain as a thing that I understand.


Top
 Profile  
 
 Post subject: Re: Ungame ideas
PostPosted: Mon Nov 26, 2012 12:38 am 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1553
Location: burrowed
I don't see the point of adding spoons if there's no actual reference anyone would understand. Sorry, will not do it :P

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 31 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group