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PostPosted: Thu Apr 12, 2012 8:10 pm 
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Joined: Thu Apr 12, 2012 7:43 pm
Posts: 3
Hi all.

I want to mention a project I've been working on and hopefully get some feedback on it's design and/or some interest in it.
It's a general purpose Python* game engine with support for graphics, sound, networking, midi, images, and others, and more to come. It has a focus on being small, i.e. not complex, and snappy.

* C++ core; can be wrapped easily to other languages, but Python is the main focus.

The engine could really use another perspective (design opinion), which is why I'm bringing it up here.
The first thing you might want to do is see the website I set up for it: http://queatz.com/scge/ or head straight to the wiki where the design is: http://queatz.com/scge/?wiki

Thanks to checking it out, let me know your thoughts on it thus far, where I/we should take it, or anything else. Oh, and hi. :)


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PostPosted: Tue Apr 24, 2012 2:20 am 
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Joined: Thu Apr 12, 2012 7:43 pm
Posts: 3
I made some major changes.

The majorest change is function reuse. For example, instead of doing:
Code:
scge.depth_test('<')
scge.depth_op(False)
scge.depth_clear()

You do:
Code:
scge.depth('<')
scge.depth(False)
scge.depth()

Check out the new (still with full leverage of OpenGL / OpenAL / enet / etc.) API: http://queatz.com/scge/?wiki

As always, any feedback is awesome.


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PostPosted: Sun Apr 29, 2012 2:02 am 
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Joined: Thu Apr 12, 2012 7:43 pm
Posts: 3
Moved everything into objects. There are no global functions now except .poll() to update events, and even that may go into a context object if and when GLFW gets context support.

As always, see the wiki and provide any feedback you might have.


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