GPWiki.org
GPWiki.org
It is currently Thu Jun 20, 2013 1:19 am

All times are UTC




Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: Wed Nov 23, 2011 12:27 pm 
King Code Monkey
User avatar

Joined: Wed Sep 01, 2004 3:05 pm
Posts: 11200
Location: Abingdon, MD
Nightstalkergames wrote:
As to the question of why Water is strong vs Dark Energy, the answer is Water is weak to Wind which is related to Dark Energy. Its kind of a mini cycle that occurs within the E=Cube between the Elements and Forces. Wind beats Water, but Water can beat Wind's related type of Dark Energy. Its important to remember that they are not all "Elements". Each Element has a Force that is is related to. Wind [E] relates to Dark Energy [F] (gaseous/no substance), Earth [E] relates to Gravity [F] (solid or related to solids), Fire [E] is related to Electromagnetism [F] (Plasma) and Water [E] is related to Lifeforce [F] (liquid/chemical). Hope that clears things up a bit. Its still a work in progress.

I guess I wasn't clear. I understand the relationships that you've set up. I'm questioning why the relationships were set up as they were. They just seem arbitrary at times. For example - it's obvious why water is strong against fire, but why is earth strong against wind? It's obvious why fire is strong against lifeforce, but why is electromagnetism strong against water?

It's probably the fact that you're using real things (except for dark energy of course) that makes it confusing because in the real world what you're doing isn't necessary true. It would be hard to implement this system in a game and not have gamers question the system in some spots. For example - why doesn't mud have a weakness against fire or water? Fire would dry it up and water could wash it away. Why doesn't it resist electromagnetism? How does metal resist electromagnetism? That should be a weakness.

_________________
Bored? Head on over to my blog and see what I'm up to.

Microsoft XNA MVP


Top
 Profile  
 
PostPosted: Wed Nov 23, 2011 1:31 pm 
Corpse Bride
User avatar

Joined: Tue Jul 01, 2008 11:44 pm
Posts: 2217
Location: England
Water can extinguish fire; Fire can boil water. There isn't a definite order, yet we have to create one.

If the hybrid types are to make sense, we'd have to decide between concepts like this, and then choose names for the hybrid types based on the specific actions we want it's component elements to have.


So for the Fire+Earth hybrid, we could say:

Volcanos defeat Water, (analogous to Fire can boil water)

... or we could say ...

Ocean defeats Lava (analogous to Water can extinguish Fire)

But when we mix up the terms and consider "volcano vs ocean" or "water vs lava", then it becomes unintuitive as to which will defeat which.

_________________
I ain't pushing no moon buttons.


Top
 Profile  
 
PostPosted: Wed Nov 23, 2011 1:54 pm 
King Code Monkey
User avatar

Joined: Wed Sep 01, 2004 3:05 pm
Posts: 11200
Location: Abingdon, MD
It almost sounds like there needs to be a "power" attribute for an element/force/type and associations between them, not a "x is strong against y" thing. River, Lake, Ocean would all be Water types with different strengths for example. There's obvious holes in this, but might be a better start.

_________________
Bored? Head on over to my blog and see what I'm up to.

Microsoft XNA MVP


Top
 Profile  
 
PostPosted: Thu Nov 24, 2011 8:17 am 
Dexterous Droid
User avatar

Joined: Wed Aug 18, 2004 7:40 pm
Posts: 3746
Location: South Africa
Jasmine wrote:
Water can extinguish fire; Fire can boil water. There isn't a definite order, yet we have to create one.

In many of the cases there isn't a definite order, but I think with fire and water it's pretty clear cut. When equal amounts of fire and water clash, the fire loses out. Even boiling water will still douse a fire. The whole concept of fire-fighting generally revolves around dousing fire with water.

Back on topic: the system itself seems cool, it's just that the names already have their own meanings that don't gel with the strengths and weaknesses. Maybe you could make up names for everything instead? Like the runes from Diablo. Call things Ral, Ort, Tal, Etc. and it solves the semantic conflicts :) (Creating a new problem: difficulty in remembering wtf everything is :lol)

_________________
Whatever the mind can conceive and believe, it can achieve


Top
 Profile  
 
PostPosted: Fri Nov 25, 2011 7:46 pm 
Novice

Joined: Mon Nov 21, 2011 11:43 pm
Posts: 5
As I've mentioned before; the names of the hybrid types are merely suggestions to get you started. What the names would eventually be would be up to you and how you choose to implement them. In my game Animus, I don't use the names at all, I simply use the icons. Trying to come up with definitive names for each hybrid type could be an exercise in futility because as you can see, different people will interpret it in different ways. I'd rather leave it open for the designer to mold it to their own needs. This system isn't really meant to be memorized like rock, paper, scissors. It's meant to be a bit more cerebral than that, similar to the Pokemon types. It's very difficult to memorize all the types and hybrids, but you figure it out as you play.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group