GPWiki.org
GPWiki.org
It is currently Sat May 25, 2013 3:33 am

All times are UTC




Post new topic Reply to topic  [ 9 posts ] 
Author Message
PostPosted: Tue Jun 28, 2011 9:11 pm 
King Code Monkey
User avatar

Joined: Wed Sep 01, 2004 3:05 pm
Posts: 11182
Location: Abingdon, MD
A huge topic that will require a lot of thought and discussion. Let me know what you think about reading this.

_________________
Bored? Head on over to my blog and see what I'm up to.

Microsoft XNA MVP


Top
 Profile  
 
PostPosted: Thu Jun 30, 2011 5:48 pm 
Corpse Bride
User avatar

Joined: Tue Jul 01, 2008 11:44 pm
Posts: 2217
Location: England
Neophyte assignments could be small and self explanatory/menial things like meeting some agent in a secret location and handing them an envelope, planting a bug, or stalking someone and taking photos.

Later assignments could be things like breaking into a building to retrieve something. Impersonation. Infiltrating an organisation with the aim of gathering inside information. Or sabotaging it from the inside. Also assassinations.

Top level assignments could involve long strings of actions, which require more initiative but gives greater freedom. There may be an unclear objective, "An organisation appears to know exactly where our nuclear submarines are. We need you to investigate." and the objectives are formed as answers come.

As for quests being dynamically generated, they would have to follow some templates. The game would have to create new characters to replace defeated ones. Each AI character could be given a random mission to create some scenario in the game... and as those scenarios happen, the player can undertake missions to counter them.

One example could be a smuggler, or a drug baron.

Could it also be possible for several AI agents to form a group who all cooperate in some greater endeavor. The group could draw new AI members, and when it forms a certain size, it's leader could become a new "evil genius".

It could be interesting generating an AI script like that. Forming jobs for each member, and having an enterprise expand. What would have to drive enterprise is a supply and demand paradigm, and a capitalist process that creates a need for new recruits. Plus an optimization process that breaks down the enterprise into jobs/tasks/quests.

_________________
I ain't pushing no moon buttons.


Top
 Profile  
 
PostPosted: Thu Jun 30, 2011 6:01 pm 
King Code Monkey
User avatar

Joined: Wed Sep 01, 2004 3:05 pm
Posts: 11182
Location: Abingdon, MD
Great stuff.

I envision some missions on both human and AI side possibly requiring tweaking on the fly my GMs as well as dynamic creation of them as the world changes due to player actions. This is a huge thing that's missing in MMOs today, possibly due to cost and the potential to mess things up. :) If the game world is to seem real though, these things have to occur. Most MMOs have events that happen periodically, but not on the scale I'd like to see.

_________________
Bored? Head on over to my blog and see what I'm up to.

Microsoft XNA MVP


Top
 Profile  
 
PostPosted: Thu Jun 30, 2011 6:26 pm 
Corpse Bride
User avatar

Joined: Tue Jul 01, 2008 11:44 pm
Posts: 2217
Location: England
The back bone of that kind of AI would be a stable economy.

The problem with most MMO economies is that respawning creeps creates an unnatural surplus of loot, that allows players to essentially make money from nothing, which can cause inflation.

Once you have a stable economy, it's easy to identify imbalances between supply and demand, from which you can create AI units, and have them address that through the black market.

eg,
(1) Illegal thing costs less in X than it does in Y. Create enterprise moving it from X to Y.
(2) Sabotage production in location X to increase demand for that produced in location Y.
(3) The Goldfinger strategy, Endeavor to destroy something of great economic value, to make you're own private stock more valuable.
(4) The Blofeld strategy. Endeavor to ignite war between two nations, so that a third nation (your ally) can become dominant.
(5) The Orlov strategy. Endeavor to create a (nuclear weapon) accident, so that a nation gives up it's (nuclear weapon) defenses, so making it easy for a second nation to invade.

etc

_________________
I ain't pushing no moon buttons.


Top
 Profile  
 
PostPosted: Thu Jun 30, 2011 7:30 pm 
King Code Monkey
User avatar

Joined: Wed Sep 01, 2004 3:05 pm
Posts: 11182
Location: Abingdon, MD
Jasmine wrote:
The problem with most MMO economies is that respawning creeps creates an unnatural surplus of loot, that allows players to essentially make money from nothing, which can cause inflation.

Then respawning needs to be removed. :)

The main goal of almost every MMO is killing mobs. What if that wasn't the main goal though? That's what I'm thinking. Most missions wouldn't be of the "Kill <x> mobs" type. Courier, theft, eavesdropping, etc. don't require killing anyone. The trick would be to keep those missions interesting.

_________________
Bored? Head on over to my blog and see what I'm up to.

Microsoft XNA MVP


Top
 Profile  
 
PostPosted: Thu Jun 30, 2011 7:53 pm 
Bibliotherapist
User avatar

Joined: Wed Nov 03, 2004 1:28 pm
Posts: 6719
Location: Oxford, Englandshire
Recover the object mission such as a downed satellite? Almost branching into Spec Ops territory, but racing to get there ahead of other teams/agents makes it challenging. Extra points for getting out undetected.

_________________
10 PRINT "Bad Monkey ";
20 GOTO 10


Top
 Profile  
 
PostPosted: Thu Jun 30, 2011 8:17 pm 
King Code Monkey
User avatar

Joined: Wed Sep 01, 2004 3:05 pm
Posts: 11182
Location: Abingdon, MD
Yeah, missions like that. That would be a group mission obviously.

Codehead wrote:
Extra points for getting out undetected.

It doesn't matter whether or not you're detected as long as your cover isn't compromised (which is another thing that needs to be addressed, alternate identities).

_________________
Bored? Head on over to my blog and see what I'm up to.

Microsoft XNA MVP


Top
 Profile  
 
PostPosted: Fri Jul 01, 2011 5:08 pm 
Harmlessness does no harm
User avatar

Joined: Tue Sep 14, 2004 8:37 pm
Posts: 3810
Location: Ferriday, LA, US
I see the potential for secrets as being the new "loot." Perhaps you could sell someone's cover (see the Identity thread), or sell files that detail missions from another organization... maybe even compromising photos of a government official.

_________________
What most people don't understand about "enlightenment" is that it is not an end-goal; but where you find yourself just before taking a new "first step."


Top
 Profile  
 
PostPosted: Fri Jul 01, 2011 5:38 pm 
King Code Monkey
User avatar

Joined: Wed Sep 01, 2004 3:05 pm
Posts: 11182
Location: Abingdon, MD
theraje wrote:
I see the potential for secrets as being the new "loot." Perhaps you could sell someone's cover (see the Identity thread), or sell files that detail missions from another organization... maybe even compromising photos of a government official.

Yup, exactly, but call it "intel". 8)

I think there's a huge potential here for coming up with something new/different, but still be interesting.

_________________
Bored? Head on over to my blog and see what I'm up to.

Microsoft XNA MVP


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group