GPWiki.org
GPWiki.org
It is currently Sun May 26, 2013 4:50 am

All times are UTC




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Tue Jun 28, 2011 5:52 pm 
King Code Monkey
User avatar

Joined: Wed Sep 01, 2004 3:05 pm
Posts: 11182
Location: Abingdon, MD
Posted on my blog. The discussion would be better to happen here though, and maybe some of my Twitter followers, few though they are, may stop by here too. :)

_________________
Bored? Head on over to my blog and see what I'm up to.

Microsoft XNA MVP


Top
 Profile  
 
PostPosted: Tue Jun 28, 2011 8:15 pm 
Corpse Bride
User avatar

Joined: Tue Jul 01, 2008 11:44 pm
Posts: 2217
Location: England
The obvious guide is James Bond.

# of weapons that are carryable. ammunition for said weapons
You'll have your standard issue pistol in your shoulder holster with only a handful of bullets. Plus a very limited number of other special weapons, such as a knife hidden in the base of your briefcase, cigarettes that fire poison darts, and your talc bottle that's actually an exploding tear gas canister.

Most weapons would be improvised from things lying around, such as chairs, vases, and statues

reload time based on location of ammunition
It's unrealistic to have ammunition lying around. Spies are not armed to the teeth -- they always improvise. The only thing that should have ammunition is your own pistol, and ammunition for it wouldn't be readily available out in the field, only when you rendezvous with support agents through whom you communicate with MI6.

how much gear should be reasonably allowed to be carried, even considering strength.

Class items differently:

Discreet items can only identified as anything special by spies with certain experience. eg, a fake faberge egg with hidden listening device, a magnetic watch, or a fountain pen filled with aqua regia. You could have no more than 4 of these on your person, whether in hand or in inventory.

Normal items can be like your pistol or an ATAC machine. Identifiable by all. You could have no more than 2 of these on your person, either in hand or in inventory. ie, One for each hand.

Large items can be like a chair or table, that is difficult to carry and you cannot use other items while you have one of these in hand. You cannot add these to your inventory.

Normal and discreet items could be carried in a briefcase, which offers greater capacity. Additional items should be kept at your hotel, or left with your support agents.

_________________
I ain't pushing no moon buttons.


Top
 Profile  
 
PostPosted: Tue Jun 28, 2011 9:21 pm 
King Code Monkey
User avatar

Joined: Wed Sep 01, 2004 3:05 pm
Posts: 11182
Location: Abingdon, MD
I didn't even think about improvised weapons from things lying around. I already have a interface for allowing items in the world to be usable, but wasn't thinking about using it for weapons. That'll require some thought about how the combat system works to allow it, but it's a great idea.

I like the idea of classifying items with some being not what they seem. I hadn't thought about that either. The reason for needing items disguised as ordinary objects would be having missions where the player could be searched or in public and have to use the items discretely. That's another thing to consider.

Obviously for some missions like search and retrieve/destroy and infiltration where the player may need to carry things like cameras, listening devices, explosives, etc. a backpack would be required to allow a lot of gear to be carried that wouldn't fit into a briefcase sized container.
You get :thumbs for great feedback. 8)

_________________
Bored? Head on over to my blog and see what I'm up to.

Microsoft XNA MVP


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group