So I've been thinking about what the design elements for an MMO like
The Agency would be, just for fun.
There will probably be many posts on this and probably not in any kind of logical order since I'm coming up with stuff as it hits me.
The first thing I thought of was class/non-class. Since a spy should be good at everything, making the characters class-based didn't seem to make sense, but it did make sense that a spy might be better at some things than others. An area of specialty seemed appropriate as a class alternative.
The question then became - what areas should there be for the player to choose from. Some initial items I came up with were:
- Seduction (covers all areas of interaction for a Charisma type skill where Charisma is not physical appearance)
- Demolitions
- Martial Arts
- Sniper
- Ranged (non sniper guns)
- Computers
What other areas am I missing?