Guest wrote:
Seems to be limited to jRPG style, which i don`t want. Besides which, i`m not quite that basic, although thank you for the suggestion.
Its very hard to say I know of a lot of people who use FlashPunk and they seem to love it I could never get the IDE to work right to even try it out.
http://flashpunk.net/learn/that is a great place to start making games according to some people. I personally started learning BASIC a long time ago, grasped the concepts of programming and now I am reading a C++ developers library that is great for all kinds of learning, be warned C++ has a bad reputation for being 'too hard' to learn, its a mid level language and believe me there is just more time consumed learning it not necessarily harder to learn or not geared towards beginners. You should really look into python I recommend it to everyone, but you should also note:
http://content.gpwiki.org/index.php/How ... et_Startedthat first paragraph, your going to go nowhere if you listen to everyone's suggestions. Python isn't that great for someone who started in basic and wants to just jump ahead to C++ because of basic's constraints. There are a lot of good reasons to use any language but you really need to find what is best for you, like computer hardware for playing a game, I can't tell you what to buy I can only show you guides outweighing the pros and cons and use my biased opinion from there.
http://content.gpwiki.org/index.php/Pythonalso don't listen to the name of the programming language thinking it will be better than another because its "this or that" or make any preconceived notions about it until you jump in, its very tough to choose I strongly recommend using some kind of source control or your going to see your projects fall apart, I honestly think there isn't anything wrong with picking up a C++ book taking a bit of time and then using sfml/sdl especially if you want to make it the way you want and fast, its not fast to learn but its fast to make things with.
http://www.pygame.org/news.htmlagain its all up to you I understand how frustrating it is to want to get something off the ground. Try that website maybe it will help you decide how much control you want over your programs. Mid level languages are great (So I hear) for controlling very specific things and not being limited. Other people argue C++ is horrible to start learning with and (I really disagree) I think you don't need to be a software engineer to write a video game like very many confused people say.